Gran Turismo 2 (PS1) Simulation - International C licence tests - DuckStation Emulation
Gran Turismo 2 International C licence tests.
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00:00 IC-1 Advanced Cornering: J-turn 1
01:01 IC-2 Advanced Cornering: J-turn 2
01:46 IC-3 Multiple Corners 1: Open
03:00 IC-4 Multiple Corners 2: Blind
03:48 IC-5 Practical Cornering 1: Red Rock Valley
04:34 IC-6 Practical Cornering 2: Red Rock Valley
05:28 IC-7 Practical Cornering 3: Midfield Raceway
06:32 IC-8 Practical Cornering 4: Midfield Raceway
07:18 IC-9 Practical Cornering 5: Rome Circuit
08:09 IC-10 Practical Cornering 6: Seattle Circuit
09:06 Licence Acquired
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Title: Gran Turismo 2
Developer: Polyphony Digital
Publisher: Sony Interactive Entertainment
Release Date: December 11, 1999
Platform: PlayStation 1
Version: NTSC-U
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DuckStation settings/info:
Version: 0.1-4788
General Settings:
Confirm Power Off ✓
Start Fullscreen ✓
Render to Main Window ✓
Apply Per-Game Settings ✓
Enable Discord Presence ✓
Save State on Exit ✓
Hide Cursor In Fullscreen ✓
Inhibit Screensaver ✓
Automatically Load Cheats ✓
Controller Backend: XInput
BIOS Settings:
scph5500.bin
scph5501.bin
scph5502.bin
Console Settings:
All default
Emulation Settings:
All default
Controller Settings:
Xbox controller preset
Force Analog Mode on Reset ✓
Analog Axis Scale 1.35
Memory Card Settings:
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Display Settings:
Renderer: Hardware (Vulkan)
Adaptor: 1660 Ti
Fullscreen Mode: 1920 x 1080 @ 60hz
Threaded Presentation ✓
VSync ✓
Sync To Host Refresh Rate ✓
Aspect Ratio: 16:9
Crop: Only Overscan Area
Downsampling: Disabled
Linear Upscaling ✓
Internal Resolution Screenshots ✓
Enhancement Settings:
Internal Resolution Scale: 5x
Texture Filtering: Nearest-Neighbor
True Color Rendering ✓
Widescreen Hack ✓
Software Renderer Readbacks ✓
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Post Processing Settings:
None
Audio Settings:
All default
Advanced Settings:
Multisample Antialiasing: 8x SSAA
PGXP Vertex Cache ✓
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My system:
OS: Microsoft Windows 10
CPU: AMD Ryzen 9 5900X
GPU: Nvidia 1660 Ti
RAM: 3600MHz 32GB
SSD: WD Black 1TB SN850
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