Gran Turismo 4 Retextured Mod | 4K60 Showcase, Review, and Shader Setup
Forum link to the mod (includes installation tutorial):
https://www.gtplanet.net/forum/threads/gran-turismo-4-retexture-mod-v2-1.408852/
Shade Boost Settings:
Brightness: 58
Contrast: 54
Saturation: 50 (raise slightly if using Vulkan)
My PCSX2 Shader Config: (Only works with OpenGL and Direct3D/DX11/12)
https://www.mediafire.com/file/rh1f3ypsqks5imv/Rowdy%2527s_GT4_GSdx_FX_Settings.ini/file
EMULATOR: PCSX2 1.7.2650(dev)
(Settings not listed are default)
Emulator settings:
EE/IOP - Clamping Mode: Full
VUs - Clamping Mode: Extra + Preserve Sign
GS Window - Zoom: 100.50
Video Plugin Settings:
Renderer: OpenGL
Interlacing: Bob tff
Texture Filtering: Bilinear (PS2)
Allow 8 Bit Textures: Enable
Internal Resolution: 6x/8x Native
Anisotropic Filtering: 16x
Blending Accuracy: High/Full
Align Sprite: Enabled
Enable HW Hacks: Enabled: Texture Offsets: x385 y187
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