Grand Theft Auto: San Andreas - Raytracing GI [4K:60FPS]
Grand Theft Auto: San Andreas - Raytracing GI [4K:60FPS]
Well i love san andreas but the game graphics are very dated and unlike vice city the graphics stylize approach doesn't save it.
The rtgi shader is pretty much helpless here can't improve anything here sadly.
Here is heavily moded version of San andreas that looks way better
https://youtu.be/xcsS8ufCS1E
'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.
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