PC - TimeShift - LongPlay [4K:60FPS - RayTracing :Ultra Graphics] "Remastered" ๐Ÿ”ด

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Published on ● Video Link: https://www.youtube.com/watch?v=ESD52WqwfPE



Game:
TimeShift (2007)
Duration: 4:45:53
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PC - TimeShift - LongPlay [4K:60FPS - RayTracing GI] "Remastered" ๐Ÿ”ด

"It's ironic that TimeShift had such a long development cycle, because the game really could have benefitted from more time in development. If the story had been fleshed out more and the developer had made the decision to challenge players with tougher puzzles and mission objectives, this could have been a very good, if not great game. Instead, it's just another ho-hum first-person shooter with an interesting gimmick. " - GameSpot

Metacritic - 71%

The ray tracing shader is fantastic, it really makes this game look so much better. you can actually see things with this shader on, it works really well with this game.
Well this longplay is for all busters, who couldn't stop telling me why i did cheat on my previous longplay of this game. Well the problem with this game is that it isn't that good it is really a Turkish crysis.

timestamps
intro - 00:00
Arrival - 4:32
Back Again - 15:46
New Blood - 28:45
Infiltration - 42:42
Ground Floor - 53:59
Heist - 1:05:04
Getaway - 1:15:00
Disputed Airspace - 1:26:36
Better Late... - 1:33:59
Point of Impact - 1:49:22
Liberation - 2:05:43
Road Trip - 2:15:15
Forced Entry - 2:28:44
Test Labs - 2:39:58
Factory Recall - 2:49:19
Some Assembly Required - 2:57:27
Sabotage - 3:07:22
Exeunt - 3:15:42
Drive-By - 3:30:10
Gate Crashers - 3:46:59
The Wind Tunnel - 3:59:26
Repo Men - 4:06:38
En Route - 4:15:09
Consequences - 4:28:24

I would recommend you to use low settings on RTGI shader, to get best results.
The shader ads a lot of depth to the graphics looking really forward what this shader will bring to games when it will mature more.
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts

reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.

Useful information on pc game wiki
https://www.pcgamingwiki.com/wiki/TimeShift

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