Grand Theft Auto V (PC) [Playthrough #2]
I continued the playthrough for GTA V on PC.
* A note: If you are playing GTA V on PC in first-person mode, and you enter a cutscene, there is the probability that you will experience dropped frames in-game because of encoding overloaded. To fix this problem, ensure that you are in third-person prior to entering a cutscene.
On the topic of encoding overloaded, while there were no frame drops in OBS, the overloaded encoding is due to a problem with the OBS settings set to mid-quality, while the hardware is higher performance, which is causing a software bottleneck, so that will be addressed for next time. *
Bonus: Shenmue (PC)
Timestamps
Grand Theft Auto V: 0:00 - 59:05
Bonus (Shenmue (PC)): 59:06 - 1:24:14
Winding Down: 1:24:15 - 1:29:57
Specs:
- CPU: i5-11600KF (Not overclocked)
- Cooler: Thermaltake UX 200 SE
- Alt. cooler: Dracaena AIO
- RTX 4060 Ti OC (8 GB)
- RAM: 32 GB DDR4 3200 MHz OC
- PSU: Kratos 750 Watt RGB
- Mobo: AsRock H510m/ac
- Storage: 1 TB Gen. 3 NVMe SSD (installed to Ultra m.2 slot), 256 GB SSD, 1 TB 7200 RPM HDD
Capture Card:
- ClearClick (4K 60 FPS; Composite, HDMI, and S-Video)
Screens:
- Dell 2007 16:10 (1070p (approximately)) (60 FPS)
- 27 inch FHD 1080p 100 FPS 100Hz (Primary)
- Insignia 16:9 40ā (1080p 60 FPS)
Cameras:
- 480p widescreen (upscaled with lanczos resampling to ā720pā)
- iPhone SE (primary) 4K 60
FPS
- iPhone XR (secondary) 4K 60 FPS
Accessories / Peripherals:
- Corsair K55 RGB Keyboard
- RGB mouse
- RGB desk pad
Music provided by #nocopyrightsounds
#gta5 #shenmuehd
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