Graphics Throwdown: DirectX 8 vs. 9 in Half-Life 2's Lost Coast - What's the Difference?

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Half-Life 2
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Duration: 32:04
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Dive into the visual depths of 'Half-Life 2: Lost Coast' as we embark on a stunning graphical journey, comparing the game's aesthetics in DirectX 8 and DirectX 9. This video dissects and contrasts the two DirectX versions, showcasing how each one transforms the game's visual experience.

Recommended Links: ๐Ÿ“Œ
๐Ÿ“– Old School Source tweak guide:
๐Ÿ”— https://tweakguides.pcgamingwiki.com/HL2_1.html

๐Ÿ“– Some info on launch options:
๐Ÿ”— https://steamcommunity.com/app/70/discussions/0/541906989388891317/
๐Ÿ”— https://steamcommunity.com/app/220/discussions/0/846957366731942870/
๐Ÿ”— https://developer.valvesoftware.com/wiki/Command_line_options

๐Ÿ“– History of DirectX:
๐Ÿ”— https://en.wikipedia.org/wiki/DirectX

๐Ÿ’ก Curious about HDR Lighting and MSAA Compatibility back in the day? Here's an in-depth explanation & discussion:
๐Ÿ”— https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/
๐Ÿ”— https://www.gamedev.net/forums/topic/583792-msaa-and-hdr/

โ›ฒ Source Engine Wiki:
๐Ÿ”— https://half-life.fandom.com/wiki/Source#:~:text=The%20Source%20engine%20debuted%20in,Team%20Fortress%202%20and%20Portal

โ˜€๏ธ Source Engine HDR:
๐Ÿ”— https://developer.valvesoftware.com/wiki/HDR

โ“ What is DLSS?
๐Ÿ”— https://www.nvidia.com/en-gb/geforce/technologies/dlss/
โ“ What is DLSS 3?
๐Ÿ”— https://www.nvidia.com/en-gb/geforce/news/dlss3-ai-powered-neural-graphics-innovations/
โ“ What is DLSS 3.5?
๐Ÿ”— https://www.nvidia.com/en-gb/geforce/news/dlss-3-5-available-september-21/
โ“ What is Ray Tracing?
๐Ÿ”— https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
โ“ What is Path Tracing?
๐Ÿ”— https://en.wikipedia.org/wiki/Path_tracing
โ“ Understanding De-noising
๐Ÿ”— https://alain.xyz/blog/ray-tracing-denoising
โ“ What is Global Illumination?
๐Ÿ”— https://en.wikipedia.org/wiki/Global_illumination
โ“ What is Ambient Occlusion?
๐Ÿ”— https://en.wikipedia.org/wiki/Ambient_occlusion
โ“ More on DirectX12 & Vulkan
๐Ÿ”— https://www.nvidia.com/en-gb/geforce/technologies/dx12/
๐Ÿ”— https://www.khronos.org/vulkan/
โ“ Updates on Vulkan RT API
๐Ÿ”— https://www.khronos.org/news/press/vulkan-sdk-tools-and-drivers-are-ray-tracing-ready
๐Ÿ”— https://www.tomshardware.com/news/vulkan-rt-extensions-finalized-amd-adds-extension-driver
โ“ Understanding RTX
๐Ÿ”— https://www.nvidia.com/en-gb/geforce/rtx/
โ“ What is bump mapping?
๐Ÿ”— https://www.reallusion.com/iclone/Help/iClone3STD/15_Multiple_Channel_Texture_Mapping/Types_of_maps.htm
๐Ÿ”— https://studylib.net/doc/5718914/emboss-bump-mapping
๐Ÿ”— https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_legacy_standard_ac_bump_mapping_html
โ“ What is Flat shading?
https://en.wikipedia.org/wiki/Shading#Flat_shading
โ“ What is Gouraud shading?
https://en.wikipedia.org/wiki/Gouraud_shading
โ“ What is Phong shading?
https://en.wikipedia.org/wiki/Phong_shading
โ“ What other types of shading are there?
https://en.wikipedia.org/wiki/List_of_common_shading_algorithms

๐ŸŽฅ Additional Insights:
๐Ÿ“บ DLSS 3.5 & Ray Reconstruction by NVIDIA
https://www.youtube.com/watch?v=sGKCrcNsVzo
๐Ÿ“บ DLSS 3.5 Deep Dive with Digital Foundry
https://www.youtube.com/watch?v=hhAtN_rRuQo
๐Ÿ“บ More information and breakdowns from Hardware Unboxed:
https://www.youtube.com/watch?v=8OLE5waatRA
๐Ÿ”ง DLSS Swapper App
๐Ÿ”— https://github.com/beeradmoore/dlss-swapper

#halflife2 #directx #retrogaming




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Tags:
Half-Life: Lost Coast
DirectX 8
DirectX 9
Half-Life Graphics Comparison
DirectX Comparison
Video Game Graphics
PC Gaming
Valve Games
Source Engine
Gaming Technology
Game Design
Visual Comparison
PC Gamer
Steam Games
3D Graphics
Game Graphics Analysis
DirectX Evolution
Video Game Review
Gaming Comparison
DirectX 8 vs DirectX 9
Half-Life Series
FPS Games
Classic Games
Retro Gaming
Video Game Analysis
Tech Analysis
Game Visuals



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