Graphics Throwdown: DirectX 8 vs. 9 in Half-Life 2's Lost Coast - What's the Difference?
Dive into the visual depths of 'Half-Life 2: Lost Coast' as we embark on a stunning graphical journey, comparing the game's aesthetics in DirectX 8 and DirectX 9. This video dissects and contrasts the two DirectX versions, showcasing how each one transforms the game's visual experience.
Recommended Links: 📌
📖 Old School Source tweak guide:
🔗 https://tweakguides.pcgamingwiki.com/HL2_1.html
📖 Some info on launch options:
🔗 https://steamcommunity.com/app/70/discussions/0/541906989388891317/
🔗 https://steamcommunity.com/app/220/discussions/0/846957366731942870/
🔗 https://developer.valvesoftware.com/wiki/Command_line_options
📖 History of DirectX:
🔗 https://en.wikipedia.org/wiki/DirectX
💡 Curious about HDR Lighting and MSAA Compatibility back in the day? Here's an in-depth explanation & discussion:
🔗 https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/
🔗 https://www.gamedev.net/forums/topic/583792-msaa-and-hdr/
⛲ Source Engine Wiki:
🔗 https://half-life.fandom.com/wiki/Source#:~:text=The%20Source%20engine%20debuted%20in,Team%20Fortress%202%20and%20Portal
☀️ Source Engine HDR:
🔗 https://developer.valvesoftware.com/wiki/HDR
❓ What is DLSS?
🔗 https://www.nvidia.com/en-gb/geforce/technologies/dlss/
❓ What is DLSS 3?
🔗 https://www.nvidia.com/en-gb/geforce/news/dlss3-ai-powered-neural-graphics-innovations/
❓ What is DLSS 3.5?
🔗 https://www.nvidia.com/en-gb/geforce/news/dlss-3-5-available-september-21/
❓ What is Ray Tracing?
🔗 https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
❓ What is Path Tracing?
🔗 https://en.wikipedia.org/wiki/Path_tracing
❓ Understanding De-noising
🔗 https://alain.xyz/blog/ray-tracing-denoising
❓ What is Global Illumination?
🔗 https://en.wikipedia.org/wiki/Global_illumination
❓ What is Ambient Occlusion?
🔗 https://en.wikipedia.org/wiki/Ambient_occlusion
❓ More on DirectX12 & Vulkan
🔗 https://www.nvidia.com/en-gb/geforce/technologies/dx12/
🔗 https://www.khronos.org/vulkan/
❓ Updates on Vulkan RT API
🔗 https://www.khronos.org/news/press/vulkan-sdk-tools-and-drivers-are-ray-tracing-ready
🔗 https://www.tomshardware.com/news/vulkan-rt-extensions-finalized-amd-adds-extension-driver
❓ Understanding RTX
🔗 https://www.nvidia.com/en-gb/geforce/rtx/
❓ What is bump mapping?
🔗 https://www.reallusion.com/iclone/Help/iClone3STD/15_Multiple_Channel_Texture_Mapping/Types_of_maps.htm
🔗 https://studylib.net/doc/5718914/emboss-bump-mapping
🔗 https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_legacy_standard_ac_bump_mapping_html
❓ What is Flat shading?
https://en.wikipedia.org/wiki/Shading#Flat_shading
❓ What is Gouraud shading?
https://en.wikipedia.org/wiki/Gouraud_shading
❓ What is Phong shading?
https://en.wikipedia.org/wiki/Phong_shading
❓ What other types of shading are there?
https://en.wikipedia.org/wiki/List_of_common_shading_algorithms
🎥 Additional Insights:
📺 DLSS 3.5 & Ray Reconstruction by NVIDIA
https://www.youtube.com/watch?v=sGKCrcNsVzo
📺 DLSS 3.5 Deep Dive with Digital Foundry
https://www.youtube.com/watch?v=hhAtN_rRuQo
📺 More information and breakdowns from Hardware Unboxed:
https://www.youtube.com/watch?v=8OLE5waatRA
🔧 DLSS Swapper App
🔗 https://github.com/beeradmoore/dlss-swapper
#halflife2 #directx #retrogaming
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