Back to the Source: A Nostalgic Counter-Strike Journey
With the recent release of CS2 shaking up the gaming scene, it's the perfect time to rewind the clock and revisit Counter-Strike: Source. In today's video, we'll dive deep into the memories and iconic moments that made CS:Source a legend in its own right. From the signature dust particles to the familiar sound of the AWP, join me in this nostalgic journey as we rediscover the game that defined PC gaming for the 2000's.
Recommended Links: π
π« Jonathan Ferguson's collaboration with GameSpot discussing the real-world firearms in Counter-Strike:
https://www.youtube.com/watch?v=N1ajq6L_k8w
π‘ Curious about HDR Lighting and MSAA Compatibility back in the day? Here's an in-depth explanation & discussion:
π https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/
π https://www.gamedev.net/forums/topic/583792-msaa-and-hdr/
β² Source Engine Wiki:
π https://half-life.fandom.com/wiki/Source#:~:text=The%20Source%20engine%20debuted%20in,Team%20Fortress%202%20and%20Portal
βοΈ Source Engine HDR:
π https://developer.valvesoftware.com/wiki/HDR
πΊ Gman Lives' take on the MGS Remaster (Part 1):
https://www.youtube.com/watch?v=3U0rmjGJgoQ
And the 4k mod for the MGS Remaster:
π https://www.eurogamer.net/metal-gear-solid-collection-fan-quickly-releases-4k-mod
π Useful Links & Resources:
β What is DLSS?
π https://www.nvidia.com/en-gb/geforce/technologies/dlss/
β What is DLSS 3?
π https://www.nvidia.com/en-gb/geforce/news/dlss3-ai-powered-neural-graphics-innovations/
β What is DLSS 3.5?
π https://www.nvidia.com/en-gb/geforce/news/dlss-3-5-available-september-21/
β What is Ray Tracing?
π https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
β What is Path Tracing?
π https://en.wikipedia.org/wiki/Path_tracing
β Understanding De-noising
π https://alain.xyz/blog/ray-tracing-denoising
β What is Global Illumination?
π https://en.wikipedia.org/wiki/Global_illumination
β What is Ambient Occlusion?
π https://en.wikipedia.org/wiki/Ambient_occlusion
β More on DirectX12 & Vulkan
π https://www.nvidia.com/en-gb/geforce/technologies/dx12/
π https://www.khronos.org/vulkan/
β Updates on Vulkan RT API
π https://www.khronos.org/news/press/vulkan-sdk-tools-and-drivers-are-ray-tracing-ready
π https://www.tomshardware.com/news/vulkan-rt-extensions-finalized-amd-adds-extension-driver
β Understanding RTX
π https://www.nvidia.com/en-gb/geforce/rtx/
π₯ Additional Insights:
πΊ DLSS 3.5 & Ray Reconstruction by NVIDIA
https://www.youtube.com/watch?v=sGKCrcNsVzo
πΊ DLSS 3.5 Deep Dive with Digital Foundry
https://www.youtube.com/watch?v=hhAtN_rRuQo
πΊ More information and breakdowns from Hardware Unboxed:
https://www.youtube.com/watch?v=8OLE5waatRA
π§ DLSS Swapper App
π https://github.com/beeradmoore/dlss-swapper
#CounterStrikeSource #Nostalgia #ValveGames #CS2 #RetroGaming #SourceEngine #ClassicFPS #Dust2 #GamingMemories #CounterStrikeLegacy #2000sGaming #eSports #LANParties
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