Graveyard Shift - UEVR
Device: Meta Quest 3 via CableLink 3kx3k 90hz
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenXR Native Stereo and Skip Draw
UE 5.2.1
Small indie horror game in UE5. Has a lot of post processing effects like unrecord to make it look like body cam footage so as a result it looks bad in VR. Removed via creating an Engine.ini file and dropping it in the C:\Users\USERNAME\AppData\Local\GraveyardShift\Saved\Config\Windows gets rid of this.
[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=1
r.DefaultFeature.AntiAliasing=1
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.Shadow.MaxResolution=704
r.postprocessing.disablematerials=1
3DOF motion controls were working fine, you did have to go and Enable UObjectHook, Common Objects, Acknowledged Pawn, Components CameraComponent Camera, bUsePawnControlRotation. Not currently persistent so had to update every time there was a level load. You may also want to raise the actor position slighty as it's supposed to be a bodycam I think.