Gravity has limited swoop and beam jump gliding in Final
This is a clip demonstrating how gravity now effects the player when trying to go from a swoop into a glide. While gliding was a big part of 1.2.3, we aren't trying to make 1.2.3 v2.0. Final is intended from the ground up to be a different experience, and with that comes changes like this that will enable players 10, 15 or 20 years down the road to discover the vanilla game, and be able to join a game with veteran plays, and not be outclassed in every way. You can see it's still a thing you can do, but veterans will notice you don't generate the speed, or cover the same distance you used to be able to.
We still need coders! If anyone is proficient with C++, head over to our discord if you'd like to help! This is a free fan project. We will never charge anyone for anything, and we will never accept payments or donations.
Site: http://esforces.com/
Forums: http://forums.esforces.com/
Discord:http://discord.esforces.com/
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MUSIC: Silbermond - Krieger des Lichts (instrumental). Logo music
All imagery and sounds herein are Owned by TOEI ANIMATION, Ltd. and Licensed by FUNimation Productions, Ltd. All Rights Reserved. All logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION, Ltd. This is nothing more than a free, fan-based project designed for entertainment purposes only.
All music is owned by their individual copyright owners, and we claim no ownership of any music herein.
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