Gravity Test w/ Oculus Rift in VR
In this video, I was toying with physics and gravity constants, and came across something I found to be odd.
I'd long been taught to believe that gravity as a force moves downward at 9.8 meters per second. So when I first modeled jumping virtually that's the calculation I used. Well. right aware I noticed that this didn't look like jumping in the real world, and despite my best efforts to reinforce the usage of this constant, I couldn't duplicate the measurement.
Instead. Jumping in the real world more closely resembled 2.5 meters per second, with an initial upwards acceleration of 16.5 meters per second providing the closest approximation of my real world experience in a jump to the virtual thing.
Strange, right?
Anyways. Here's the VR video I made demonstrating it.
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