GREEN TENTACLE'S WOES!! - MANIAC MANSION (BLIND) #4

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Welcome to part 4 of my blind let's play series of Maniac Mansion; one of the original point and click adventure games ever to be released. When it came out in 1987, Maniac Mansion was one of the first games of its kind! Masterminded by Ron Gilbert, Garry Winnick and David Fox, the game sees us control several different characters and make our way around the mansion I became so familiar with in Day of the Tentacle! It can be a little tricky to play and doesn't really have a soundtrack but this little gem of a game is as retro as it gets for point and click adventure games!

In this episode, I use all of the advice you guys gave me in the last video to figure out how to get out of the dungeon! Then I somehow manage to turn the light on in the library to get access to the loose panel which conceals a cassette tape! We try to use the cassette tape in the cassette player but find out it's blank! We go up to the piano room and use the cassette recorder and victrola to record onto the cassette but nothing happens! Then we use the fruit drinks to get past the green tentacle and get up to his room where he tells us he's depressed because he doesn't think his band will ever make it :(

Previous Episode: https://www.youtube.com/watch?v=BSrUcEO7G70
Next Episode: https://www.youtube.com/watch?v=czXYcylSAcI
Game Playlist: https://www.youtube.com/playlist?list=PLKoQcABlBCdbkm1RORVQ6YbuL-x31UpdE

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Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.

The game was conceived in 1985 by Ron Gilbert and Gary Winnick, who sought to tell a comedic story based on horror film and B-movie clichés. They mapped out the project as a paper-and-pencil game before coding commenced. While earlier adventure titles had relied on command lines, Gilbert disliked such systems, and he developed Maniac Mansion's simpler point-and-click interface as a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac Mansion was ported to several platforms. A port for the Nintendo Entertainment System had to be reworked heavily, in response to complaints by Nintendo of America that the game was inappropriate for children.[4]

Maniac Mansion was critically acclaimed: reviewers lauded its graphics, cutscenes, animation, and humor. Writer Orson Scott Card praised it as a step toward "computer games [becoming] a valid storytelling art". It influenced numerous graphic adventure titles, and its point-and-click interface became a standard feature in the genre. The game's success solidified Lucasfilm as a serious rival to adventure game studios such as Sierra On-Line. In 1990, Maniac Mansion was adapted into a three-season television series of the same name, written by Eugene Levy and starring Joe Flaherty. A sequel to the game, entitled Day of the Tentacle, was released in 1993.

Maniac Mansion is a graphic adventure game in which the player uses a point-and-click interface to guide characters through a two-dimensional game world and to solve puzzles. Fifteen action commands, such as "Walk To" and "Unlock", may be selected by the player from a menu on the screen's lower half.[5][6] The player starts the game by choosing two out of six characters to accompany protagonist Dave Miller.[5] Each character possesses unique abilities: for example, Syd and Razor can play musical instruments, while Bernard can repair appliances.[7] The game may be completed with any combination of characters; but, since many puzzles are solvable only by certain characters, different paths must be taken based on the group's composition.[8][9] Maniac Mansion features cutscenes, a word coined by Ron Gilbert,[10][11] that interrupt gameplay to advance the story and inform the player about offscreen events.

TurianShepard is my YouTube gaming channel. I play lots of different games from old classics, to new releases. I'm a huge fan of point and click adventures games and FIFA. If there's anything you'd like to see me play, drop me a comment and I'll see what I can do!







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GREEN TENTACLE'S WOES!! - MANIAC MANSION (BLIND) #4
Maniac Mansion Original Version Let's Play
Maniac Mansion in Day of the Tentacle
Point And Click
Maniac Mansion Day of the Tentacle Remastered



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