Grime Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=JmVMLm5OHvE



Game:
GRIME (2021)
Duration: 11:18
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Grime has been described as a Soulsvania,[2] or a Soulslike-influenced Metroidvania. In the game, the player controls "The Vessel," which is an incredibly strong being born of "levolam," the world's concept of earth, and who has what appears to be a black hole for a head. It is a sidescrolling platformer designed to be difficult through "tough combat" and "rigorous platforming." Unlike most other soulslike games, in Grime, the player does not lose progress upon death; the game, however, does retain the bonfire concept, except the bonfire itself is replaced with an obelisk made out of levolam called a "surrogate." At each surrogate, The Vessel is able to increase its stats and learn new abilities using "mass," the game's currency and experience point system.


The Vessel landing a hit on one of the game's bosses for 66 damage - The Vessel's four essential metrics are located in the top left of the image and its mass on the bottom right.
Grime's world is filled with "tunnels, chambers, and nooks and crannies," in which some NPCs use mysterious riddles and metaphors to tell the game's cryptic story, while others "mutter away" incoherehently. Due to the seeming lack of a coherent story at first, the game encourages and rewards exploration and experimentation. After defeating bosses, The Vessel learns new "Metroid-style" abilities that are required to progress further [citation needed]. As is typical in a Metroidvania game, platforming and backtracking are core elements of the game.

The Vessel has a healthbar, a stamina bar known as "Force," a breath bar, and an "Ardor" meter, all four of which are essential metrics in the game. As The Vessel is attacked, the healthbar depletes and, as is typical for a Soulslike, enemy attacks are strong and deal powerful attacks that quickly depletes it. Once it reaches 0, The Vessel is destroyed and respawns at the latest accessed surrogate. The stamina bar, which determines how many actions The Vessel can perform, depletes rapidly, leaving The Vessel vulnerable. Enemy attacks, however, are predictable, and can be easily avoided by jumping, dashing, pulling an enemy, or parrying if correctly timed.

Grime's unique feature is the "absorb" mechanic, the game's parry action, during which The Vessel sucks in an enemy or an enemy's attack using its black-hole-esque head, which provides for offensive and defensive evasion. Grime emphasizes parrying, and is a critical component of the gameplay, greatly rewarding the player for it when done correctly. Absorbing an enemy's attack will reflect the attack back at the enemy (or other nearby enemies), while absorbing a weak enemy will destroy it and absorbing a large enemy will greatly damage it. Absorbing either an enemy or their attack may partially refill The Vessel's health, but absorbing an enemy will always refill a portion The Vessel's breath meter. The Vessel may restore a large portion of its health using breath when the breath meter is filled, and is the main way of health regeneration in the game, and may also be used to unlock performance boosting traits. Enemies, however, may also be killed using conventional weapons such as swords, axes, and clubs, which range from hitting light and fast (using less stamina) to hitting hard and slow (using more stamina). Some enemies need to be absorbed before they may be attacked with conventional weapons. An incorrectly timed parry, however, may leave The Vessel vulnerable.

Ardor is an index that displays how much mass The Vessel will gain when defeating enemies. When attacked the number decreases, and when destroying enemies the number increases. Absorbing enemies increases ardor by a larger amount than using traditional weapons.







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