Grudge Match Season 2: Super Smash Bros. Nintendo 64 | Jason Is A Smashter

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It's Grudge Match Season 2! Grudge Match pits Jason and Mike against each other in a series of competitive games. We keep score each season and the winner at the end gets..... something?

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Super Smash Bros. is a fighting video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series.

The game is a crossover between many different Nintendo franchises, including Mario, The Legend of Zelda, Star Fox, Donkey Kong, Metroid, Mother, F-Zero, Yoshi, Kirby, and Pokémon. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skill sets and even take advantage of the stage's offensive events to inflict damage, recover health, and ultimately attempt to knock opponent characters off the stage.

It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was given an Editors' Choice award from IGN for the "Best Fighting Game". Super Smash Bros. was commercially successful, and became a Nintendo 64 Player's Choice title. Its successor, Super Smash Bros. Melee, was released for the GameCube in 2001. The game spawned a series of sequels for each successive Nintendo console.

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. Masahiro Sakurai was interested in making a fighting game for four players. As he did not yet have any original ideas, his first designs were of simple base characters. He made a presentation of what was then called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game) to co-worker Satoru Iwata, who helped him continue. Sakurai understood that many fighting games did not sell well and that he had to think of a way to make his game original. His first idea was to include famous Nintendo characters and put them in a fight. Knowing he would not get permission, Sakurai made a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced. The prototype he presented featured Mario, Donkey Kong, Samus and Fox as playable characters. The idea was later approved.

Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through Teichiku Records in 2000

The first sequel, Super Smash Bros. Melee, was released for the GameCube two years after the original. Melee retains nearly all the gameplay features of its predecessor while also expanding upon them, as well as expanding the fighter lineup. It also features three unlockable stages from the original game. As of March 2008, 7.09 million copies of Super Smash Bros. Melee had been sold worldwide.

Super Smash Bros. Brawl for Wii was released in 2008. Nintendo president Satoru Iwata requested Super Smash Bros. director Masahiro Sakurai to direct Brawl after it was announced at the Electronic Entertainment Expo 2006's pre-conference. Brawl retains most of the gameplay of its predecessors while featuring major gameplay additions—such as a more substantial single-player mode and online play via the Nintendo Wi-Fi Connection—and a further-expanded lineup. Unlike its predecessors, the game has four methods of control, including the use of the Wii Remote (with or without the Nunchuk), GameCube controller, and the Classic Controller. Like Melee, Brawl makes references to other Nintendo games and franchises, but also features third-party characters, a first for the series. As of March 2013, a total of 11.49 million copies were sold, making it the 9th best selling Wii game in history.

Super Smash Bros. was released for the Wii Virtual Consoles in Japan, North America, and Europe throughout 2009. It was noted by Nintendo as their 500th Virtual Console offering in North America. In July 2013, the game was offered as one of several Virtual Console games which "Elite Status" members of the North America Club Nintendo could redeem as a free gift.

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