GSCentral.org - Super Mario Bros (NES) - Enemy Modifiers (1F - Big Firesticks) (PAR)

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GSCentral.org - Super Mario Bros (NES) - Enemy Modifiers (1F - Big Firesticks) (PAR)

Enemy Modifiers
0016:??
0017:??
0018:??
0019:??
001A:??
By CRACKdown

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00 = Green Koopas
01 = Red Koopas
02 = Beetle Bills
03 = No Fall Red Koopas
04 = Crazy Koopas
05 = Hammer Bros.
06 = Goombas
07 = Squids
08 = Bullet Bills
09 = Invincible Koopa Paratroopers
0A = Green Cheep Cheeps
0B = Red Cheep Cheeps
0C = Fireballs
0D = Piranha Plants
0E = Invincible Jumping Koopa Paratroopers
0F = Invincible Vertical Flying Koopa Paratroopers
10 = Invincible Horizontal Flying Koopa Paratroopers
11 = Should be for Lakitu, can only see him if you turn the code on while enemies are on screen
12 = Spinys
13 = ??
14 = Flying Cheep Cheeps
15 = Bowser Fire
16 = For Fireworks, won't work
1B = Firesticks
1C = Faster Firesticks
1D = Counter Firesticks
1E = Faster Counter Firesticks
1F = Big Firesticks
24 = Platforms
25 = Vertical Platforms
26 = Ascending Platforms
27 = Descending Platforms
28 = Horizontal Platforms
29 = Falling Platforms
2A = Riding Platforms
2B = Short Ascending Platforms
2C = Short Descending Platforms
2D = Bowser: 'will be glitchy if all codes contain this value, if just one you'll encounter him at least once every level.
32 = Non-working Springboards
33 = Random Bullet Bill
35 = Toad: 'will usually disappear until next level after the game tries to load an enemy above ground level.




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