GSoC 2011 - Use of NLA for Postprocessing Retargeted Animation
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Published on ● Video Link: https://www.youtube.com/watch?v=nEOMpPQd2vo
This vid shows the way I plan to use NLA to allow the user to teak retargeted mocap animation in a non linear, non destructive way, using existing code and features.
Other Videos By Benjy Cook
2011-08-22 | Blender Motion Capture Addon - Tutorial 7 - Baking and finishing up |
2011-08-22 | Blender Motion Capture Addon - Tutorial 4 - Post Retarget Fixes |
2011-08-22 | Blender Motion Capture Addon - Tutorial 6 - Path Editing |
2011-08-22 | Blender Motion Capture Addon - Tutorial 5 - Retarget switching and stitching |
2011-08-22 | Blender Motion Capture Addon - Tutorial 3 - NLA System and Manual Tweaking |
2011-08-22 | Blender Motion Capture Addon - Tutorial 2 - Location Retargeting |
2011-08-22 | Blender Motion Capture Addon - Tutorial 1 - Basic Retargeting |
2011-08-21 | Sintel playing B-Ball demo |
2011-07-01 | Blender GSoC 2011 - Retargeting Motion Capture |
2011-06-16 | GSoc 2011 - Base Retargeting |
2011-06-16 | GSoC 2011 - Use of NLA for Postprocessing Retargeted Animation |
Tags:
GSoC
Blender
Motion Capture
Retargeting