Guerilla Warfare | Vindicta Solo Campaign On Malden Ep 10

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https://steamcommunity.com/sharedfiles/filedetails/?id=2185874952&searchtext=vindicta
My mod list: http://www.thegeeksdayz.com/vindicta/vindicta-malden.html

Vindicta is a dynamic cooperative guerrilla warfare scenario where your goal is to free territory from enemy occupation.

MAIN FEATURES
The following review by HazBo sums up most of the features of Vindicta:

Dynamic game world. At game start everything is relatively peaceful and not all outposts are occupied by enemy, players can travel around without opposition.

Persistence of all units at all garrisons and locations (outposts, bases, roadblocks, and so on).

As player activity rises in specific area, commander AI will react by deploying quick reaction forces (QRF) and patrols, occupying outposts, constructing roadblocks, and more.

Players start only with handguns and slowly build up their guerrilla movement by capturing equipment and by recruiting civilians.

Intel discovery: actions planned by the enemy commander AI can be discovered by players through intel items or radio interception. Players can use this advance knowledge to intercept supply convoys, patrols, and attacks.

Since all enemy logistics are calculated, guerrilla tactics are the most effective way to reduce enemy forces and to deplete enemy supplies. For instance, destroying enemy transports will force enemies to either counter-attack on foot or to send support from elsewhere, until transportation is resupplied from another outpost.

At the start of a new campaign no enemy locations are known to players. They can be discovered by talking to civilians or by scouting.

A multi-level AI system which controls AI behavior from commander level down to unit level.

Undercover functionality, which calculates "suspiciousness" of players based on their behavior, clothes, stance and visibility in vehicles.

Players can deploy as many camps, outposts, and roadblocks as they need if they have enough resources. The enemy can also capture those locations.

Campaign customization: you can choose factions to fight against, and the initial number of enemies.

Who is this scenario for?
This scenario is made for small groups of players who want a challenging and realistic guerrilla experience. This is probably not for public servers, and it can be quite challenging in singleplayer.

This video was created using content of Bohemia Interactive a.s.
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