Guild of Dungeoneering - Part 75: Sprinkle Canyon
As the guild sets their sights on Sprinkle Canyon, the call is made to send in Falcrin because it is believed to be do difficult for a snowitch to get the job done. The jury is still out on if a snowitch could get the job done, but perhaps sending a pyromaniac was a mistake? The clearest lesson learned is that you should preserve your quick cards when you are on fire! They just might save your chump.
Want to play this game? Here are some links where you can get it:
http://store.steampowered.com/app/317820/
https://www.gog.com/game/guild_of_dungeoneering
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