Guilty Gear Strive - Ky - j.S 2d CH setup
Being testing some options post safe jump after DE. Slightly delayed 2d is arguably the most balanced frametrap here, because it has great range (even on FD) and beats any button except inv reversals, unlike 5h, which loses to 6p or 2h which suffers from FD.
While there is a bunch of decent conversions on 2h CH, we can also choose to keep the corner. It seems completely safe to reversals and 6k is always good to provoke DP-characters into action. Most experienced players understand they're minus and tend to do Something.
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