Guilty Gear Strive - Ky - Explaining 2k 2d CSE j.S okizeme

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An alternative to CSE 6k okizeme (   • Guilty Gear Strive - Ky - Mid-screen ...  ). Might be better vs some characters, might be about as good for most, might be worse for others - it's something to think about, character by character.

For Leo? No argument here, in my opinion. Just the fact we force him to give up a DP after j.S lowers the risk considerably for about the same reward. Also safe to super, unlike CSE 6k.

Good alternative to mid-screen 2k 2d DE into safe jump, since that particular safe jump is pretty tight, very hard to master and still doesn't prevent them from DP RC. This setup certainly does to an extend.




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