Guitar Hero III: Legends of Rock (Axel Steel) Desert Rock Tour - PC Gameplay - (2K 60fps)
Guitar Hero III: Legends of Rock uses much of the same gameplay as the previous titles in the series. The game features a more realistic guitar controller.
Some changes have been made to gameplay from previous titles.
Compared to its main predecessor Guitar Hero II, the gameplay in Guitar Hero III: Legends of Rock feels smoother and more stable, and it is much easier to play songs in Guitar Hero III rather than in the previous entries of the series. The timing for hitting notes has been increased meaning players can be less accurate and still hit notes and this is especially noticeable on hammer-on and pull-off notes.
Speaking of hammer-ons and pull-offs, in addition to hammer-ons and pull-offs being easier to play in Guitar Hero III than in the previous Guitar Hero entries, they have been manually placed on single notes that would either hammer-on/pull-off, bend, or slide, even at a distance apart. Regular strumming single notes can be placed between notes less than an eighth distance too whereas by default in previous Guitar Hero games, hammer-ons and pull-offs were always on notes less than an eighth note apart (with the exception of some songs having HOPOs up to an eighth note apart like Guitar Hero II's "Thunderhorse").
As for the whammy bar, previous entries of the Guitar Hero series had issues registering the whammy when it was already pressed down right before a long note and this issue was fixed in Guitar Hero III: Legends of Rock.
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