Gundam Breaker 4 Part 1 Gameplay + Tutorial (No Commentary)
Gundam Breaker 4 will retain the frenetic hack and slash rogue-like gameplay of its predecessors, building on the foundation of Gundam Breaker 3, this time with a greater emphasis on fast-paced combat and combo play featuring combo ranks. Two melee and ranged weapons can now be assigned to each arm for unique weapon combos to allow a greater degree of freedom.
Combos especially play a role in both performance and part acquisition. The longer a combo lasts, the more buffs the player receives such as reduced cooldown on weapons, increased item drop rates, etc. An additional Break Combo works in tandem with the combo gauge to provide stat buffs.
The Arms, Ranged and Melee sections of customization have now been split into separate Left and Right tabs, allowing players to include a level of asymmetry to their builds. Two-handed swords are exempt from this and will take up both slots.
Returning from Gundam Breaker 3 is Optional and Builder Part functionality, once more expanding the Gunpla's weaponry and abilities. Instead of a simple button press, Optional equipment (Referred to as OP Skills) is now activated in the same manner as EX Skills from previous games. In lieu of individual cooldowns, all EX Skills draw from the EX Gauge. These use a set amount of bars depending on their strength and can be used so long as enough bars are available, allowing them to be used more frequently.
Customization has been further expanded with additional texture and pattern options, including being able to apply LED/glow textures to any part of the Gunpla. Furthermore, parts can now have their size and position adjusted as well as being able to toggle off aspects or Components of certain parts such as being able to remove an MS-07B-3 Gouf Custom's shoulder spikes or an RX-78's V-fin, allowing for greater personalization of individual parts.
The Merge mechanic from Gundam Breaker 3 has been further streamlined into Synthesize. Synthesizing parts together still allows for cannibalization of abilities. Rarity upgrade is now done through the Parts Evolve plastic items. Parts upgraded to a five star will not only have their abilities automatically maxed out, but any EX Skills assigned to that part will become Mastered EX Skills, allowing them to be used on any build. Doing so however briefly transforms the associated body part into a digital silhouette of the original part.
A new Practice Mode has been added, allowing players to test their builds before participating in a mission.
Preorder bonuses include:
Early Unlocks Builder's Parts - 6 Early Unlocks to outfit your Gunpla
RX-78 Gundam Recirculation Color Early Unlock
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