Gunstar Heroes Action 1993 MAME Genesis Walkthrough Gameplay - (Retro Game FHD) [1440p 60FPS]

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Gunstar Heroes
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PC Specs:
CPU: Intel(R) Xeon(R) CPU E5-2620 v3 @ 2.4GHz
Memory: Samsung ddr4 16gb x4 , 63.92 GB RAM
HDD: 4tb ,use 2tb
Graphics card: Geforce RTX 2070 SUPER
Monitor: Samsung wide C34H89x ,3440x1440, 100Hz
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Game Information:
Gunstar Heroes[a] is a run and gun video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Sega Mega Drive/Genesis in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across each stage. There are four weapons in the game which can be combined with one another to create different shot types.

Development on Gunstar Heroes began among a team of staff working at Konami in 1991. Following an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Genesis because of the system's powerful Motorola 68000 microprocessor. Sega initially rejected their proposal, but later granted approval after they had been working for Sega for several months on McDonald's Treasure Land Adventure (1993). Treasure worked on both games in parallel, and released Gunstar Heroes worldwide as their first game in 1993.


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Gameplay

The player runs to the right as they fire the machine gun
Gunstar Heroes is a run and gun game played from a side-scrolling perspective similar to Contra.[3] The game can be played in single-player, or cooperatively with a partner. The players take on the role of Gunstar Red and Gunstar Blue as they battle with an evil empire for control over a set of powerful gems.[4] The game features seven stages, of which the first four can be tackled in any order.[4] The stage formats vary; while some feature a typical left-to-right format, others have the player riding in a mine cart along walls, fighting enemies on a helicopter, or playing a board game.[4][5] Completing a level grants the player an extension to their maximum health.[4]

When starting a game, the player can choose either a free or fixed firing stance; the fixed stance immobilizes the character when shooting, while the free stance has the player move in the direction they are firing.[5] The player also has a choice of starting weapon. There are four shot types in the game: a homing shot, lightning blaster, flamethrower, and machine gun. Each weapon has its strengths and weaknesses, and can be swapped with others from item drops in each stage.[6] The weapons can be combined with each other to produce unique shot types. For example, the homing shot can be combined with the machine gun to add a homing effect to the latter, or two lightning shots can be combined to create a more powerful lightning gun.[6] In addition to firing their weapon, the player characters can pull off a series of acrobatic maneuvers including jumping, sliding, and grabbing and throwing enemies.[4]

Development
In 1991, several Konami employees led by programmer Masato Maegawa began holding planning sessions at coffee shops for an original game.[7][8] They were establishing early concepts for an action shooting game, a genre they were familiar with.[8] They pitched their idea to Konami, but were told it would not sell and it was rejected.[9] Maegawa and his team were growing frustrated with the industry's reliance on sequels to established franchises and console conversions of arcade games to generate revenue.[9] They felt Konami had fallen into this pattern as a large company, growing reliant on sequels in their Castlevania and Teenage Mutant Ninja Turtles series.[9] Maegawa and his team felt consumers wanted original games,[9] and so in 1992, they left Konami and established Treasure to continue development on their original game.[10]
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