Gunvein 1cc Expert Developer Commentary, Pattern Analysis and Discussion | Behind the Bullets
Gunvein Expert Developer Commentary, Pattern Analysis and 1cc Discussion | Behind the Bullets. Not your average 1cc video. Today I am joined by Shmup Dev and friend of the channel @boghogstg to discuss my 1cc of the game's expert mode and to go in depth on the inspiration and philosophy behind the game's ship, level, and pattern design. I wanted to create a video that not only discusses ideas for game design, but also shows practical examples of the concepts on screen. Boghog is really fun to talk to generally, and it was cool to hear him discuss how he balanced and put together the elements of the game. I do hope shmup fans and action game fans generally tune in for this conversation, because we discuss not only how a shmup (bullet hell) can be influenced by games within its own genre, like Dodonpachi, Battle Garegga, or Touhou, but also how other action games, like Devil May Cry, inspired other elements of the boss fights and general game play.
I'm hopeful that if this format of video connects with you all, I can continue to do it for other games that I play through and enjoy. I said it in the video but I'll also repeat it here that if you are fan of shmups, or are interested in trying them out for the first time, Gunvein is an excellent starting point and it has a great blend of teaching the player the fundamentals of bullet hell dodging, while also teaching classic shoot em' up resource management, which is a tricky needle to thread in terms of game design. And if you have already played Gunvein and achieved the intense 1cc, I highly encourage you all to keep playing and go for the expert mode clear, which is extremely fun to practice and one of my fav expert clears I've done on the channel.
Gunvein is available on Steam (PC), and that's my favorite version of the game. But there is also a solid Nintendo Switch Port and hopefully someday we will get a PS4/PS5 release from NG Dev.
Awesome thumbnail made by @boghogSTG
Fan art for thumb by: https://twitter.com/aurahack
Here is the LINK to the Streamed Run: https://youtu.be/G8vraIh7qJI?t=1876
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00:00:00 Welcome Developer, Boghog! Introducing Gunvein Expert Mode
00:06:00 Stage 1, Don't Make a Tutorial Stage
00:13:28 Stage 2, Add in Dynamic Enemy Design with a Dash of Memorization
00:25:45 Stage 3, Embrace Chaotic Patterns, Start Tricking the Player With Timing Shifts
00:39:25 Stage 4, Activate Bullet Density and Enemy Snowballing!
00:50:42 Stage 5, Aggression is the ONLY Defense, Healthy RNG is Replay-ability
00:56:20 Final Bosses - Character Action Boss Design
01:03:10 EXPERT 1CC! Final Thoughts and Celebrations
#Gunvein, #shmup, #shootemup
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There are 30,358 views in 3 videos for Gunvein. There's close to 3 hours worth of content for Gunvein published on his channel, making up less than 0.64% of the total overall content on The Electric Underground's YouTube channel.