Guts & Blackpowder - How to juke multiple runners in 48 seconds

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Published on ● Video Link: https://www.youtube.com/watch?v=qC_oTj9h84c



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Here are some more details I did not fit into the video:

When you switch movement directions (because another group of runners is about to follow you), make sure all of the runners still chasing you are dead, (or about to be dead) otherwise they'll come at different angles, and you will get tackled.

When you swing at 1-3 runners, as soon as you know you are about to hit them, you need to start circling the runners behind them, otherwise you will get outpaced.

If you are facing a cluster of 4 or more runners, you need to treat them like a viral runner, so you will be forced to continue to circle them until the cluster is dead. If you have a firearm or tar bottles, its highly recommended to thin out the cluster first so you won't be distracted by the cluster by the time more runners arrive.

When a runner is going in a straight line towards you, that actually means its arcing towards you in such a way that it'll intercept you in your current movement direction, meaning you should move the opposite way to get it to move at an angle that you can predict.

Have your sensitivity a little higher than normal (~1.25-1.5, the video was done on 1.4). It helps a lot when trying to swipe and not being hit whilst trying to do so.

If you are trying to juke a runner for an extended period time, move backwards perpendicular to the runner and try to guess when it'll begin charging again, usually when it stops reacting to your movement or if it starts behaving differently. Know that past the first "cycle", your time left is heavily luck based on where the runner goes before it decides to charge again. The runner can decide to charge again to the side of you, right next to you, or even behind you, and it is incredibly difficult to react before it tackles you.