Guts and Glory: Father of the Year - Happy Wheels 3D (Pre-Alpha Gameplay)
If you are looking for games like Happy Wheels, then look no further. Guts and Glory gameplay is a lot like what you'd expect from a Happy Wheels 3D game, the objective is to get your character to the finish line in mostly one piece.... getting your son there safely is optional.
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Please be aware that this game is in the Pre Alpha stage of development, so there will be bugs.
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Link: http://www.hakjak.com/#gutsandgloryintro
Twitter: twitter.com/HakJakGames
Facebook: facebook.com/HakJakGames
Tumblr: HakJakGames.tumblr.com
Download Links:
Windows: http://www.indiedb.com/games/guts-and-glory/downloads/guts-and-glory-v032-windows
Mac: http://www.indiedb.com/games/guts-and-glory/downloads/guts-and-glory-v032-mac
Linux: http://www.indiedb.com/games/guts-and-glory/downloads/guts-and-glory-v032-linux
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About Guts and Glory:
DESCRIPTION
Guts and Glory is about ordinary people competing in extraordinary challenges of life and death! Several possible game modes are planned, but the first is a trials-style racing experience. Players will select from a wide variety of vehicles, including realistic bicycles, poorly built cars, and rocket-powered homemade contraptions. They’ll race to the finish line dodging all sorts of hazards, including sawblade windmills, giant wrecking balls, medieval cannons and crazy turrets.
Each vehicle is completely physics-driven, with 100% ragdoll riders, realtime dismemberment, and vehicle damage. This means that every turn, every crash, and every death is unique—and often results in hilarious scenarios! Severed limbs spray blood all over nearby characters and the environment as you struggle to hang on and reach the finish line. Vehicles get dented, smashed and lose parts. Wheels can be popped or just knocked off completely. Determined players on tough tracks will find themselves hobbling across the finish line bloodied, missing limbs, stuck full of arrows, on a smashed vehicle only one hit away from being incapacitated!
FUTURE PLANS
Planned features include:
-Track Maker (plus share and search functions)
-Destructible environments/props: smash through windows, thin walls, fences, crates, signs, vases, etc.
-AI Characters that wander around, run away screaming, chase you with chainsaws, etc.
-At least 10 unique vehicles
-100 “official” Tracks, spread across 10 different themed Maps
-Loads of Hazards, Special Items, and maybe even Power-Ups?
-Time of day system: this means racing at night, evening, or with realtime lighting changes over the course of the race!
-Steam integration: Leaderboards, Achievements, level sharing, etc.
If this game is popular enough, I plan on building additional Game Modes as well. I’ll look to fans to point me in the right direction on this one. Some ideas include:
-Safety Bus: You are Chuck. You are a bus driver… except your bus is just an old pickup truck, painted yellow, with wooden bench seats bolted into the bed. (Hey, school budgets are really tight!) Your job is to pickup and deliver children to their destinations as quickly as possible—with minimum casualties or collateral damage.
-Adventure Time: This game mode would play similar to a 3D platformer adventure game—but in vehicles and totally physics driven. Would include weapons, power-ups, and epic boss fights.
-Deathmatch Arena: Challenge Friends in a battle to the death. Think Super Mario Kart arenas—but with bloody deaths and dismemberments!
I have tons more ideas to add to this list…. The core mechanics of this game create opportunities of a wide variety of entertaining and unique game playing experiences. If I can implement local/online multiplayer down the road then the possibilities get even more exciting.
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Intro:
Created by Rammo YT (https://www.youtube.com/user/RamplifiedUniverse)
Phantom Sage - MIKO [NCS Release]
https://www.youtube.com/watch?v=7t8lRdpv5IQ
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http://www.youtube.com/phantomsage
https://soundcloud.com/phantomsage
https://twitter.com/_phantomsage_
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