GZDoom - Town Infection Doom 2 Mod - Beta Stage 3 - Map13
READ THIS!
If you got a Facebook account and want to know more about this mod, like the Town Infection group!
http://www.facebook.com/pages/Town-Infection/146660668687767?ref=sgm#!
In case you want to get this mod right away, get it from these links:
Town Infection v1.0.1:
https://docs.google.com/file/d/0B5Vpm2y5MZh6T3dvek0yMmNvOU0/edit?usp=sharing
Town Infection v1.1:
https://docs.google.com/file/d/0B5Vpm2y5MZh6Ylc5ZDY5eGtlbVU/edit?usp=sharing
Town Infection: Cooperative Edition v1.1.1:
https://docs.google.com/file/d/0B5Vpm2y5MZh6OXBOUzFEMTFUQVU/edit?usp=sharing
The Shopping Mall... I forgot to make the intro sequence lol, but here it is, a very creative map but was dissapointing... this wad is hybrid, not just for GZDoom (Hybrid that doesn't contain GZDoom only specials) so the second floor had to be scrapped completely, also the functions of the stairs and elevator (which were implemented but working like shit) and when I tested the map with ZDoom (without OpenGL) I figured out that when you were going upstairs a HOM appeared so I decided, for the good look of the map, to scrap all of this and make all the stuff I was going to make on the second floor, on the first one, and, at the same time more full, because empty maps looks boring and sometimes they are.
Well... How I missed the intro sequence, what happened was this:
You escaped the building and you got hide in the mall because it was close and big... but the surprise was big... You saw lot of stuff and you had to clean once again.
Enjoy!
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