H2H-XMas Map 03 UV-Max in 1:21
Map name: Hanger
Map author: Eric "Geezus" Spry
I had just three motivations for trying to beat this run; remove a pr+ record off the board, increase the distance to JonaG's time, and see if the luck I had back then holds up today. It sort of does. This was not quite 1K attempts, but close (over 800). That said, most of the attempts are very short, as the first half of the run kills a lot of runs. The movement is really painful and hard to do correctly, then either the demons or, more rarely, the imps often block me too much. They block me a fair bit here, but enough that I continued, though, it's a bit ugly.
The rest of the run is just hoping that monsters group up and infight well and that you don't miss any monsters. With the barrels and rushing past a lot of monsters, I find that every time I lose almost all my health. The green armor only carries you so far; if it were blue, I think this run would be a lot more fun, but also, the start would still be very annoying. I do like the map overall; played this way, it's still pretty fun to let everything out and go nuts, it's just the start that really kills your motivation pretty quickly when running this. :P
Sad about the .00, but the real goal is sub-1:20 anyway, would happen with either better grouping/fewer missed shots/end revs all dying a lot quicker. Between all of those potential improvements, and a faster start, sub-1:15 is even feasible at least, but it would be rolling the dice a lot to get there. At this point, I'm moving on from this so I can actually finish the table, but I might come back to this either towards the end of the month if I make good progress or sometime next year.
Captured using DSDA-Doom v0.27.5
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