HACK into your GAMES! (C# Named Pipes)

HACK into your GAMES! (C# Named Pipes)

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๐Ÿ’ฌ Here's how you can create a main Unity instance, like your game, and then make a second Unity app to control the first one.
This is what I used to make my livestream overlay where I have the characters on the main screen and a control panel on the second screen.
This is made using C# Named Pipes, NamedPipeServerStream and NamedPipeClientStream. Another approach you could use would be a TCP tunnel.
This is a pretty niche topic but it took me quite a while to get everything working right so I'm hoping this video helps someone who is searching for this topic just like I was.
Thanks!

Transparent Unity App! (Overlay, Assistant, Particles)
https://www.youtube.com/watch?v=RqgsGaMPZTw

Code Monkey Livestreams
https://www.youtube.com/playlist?list=PLzDRvYVwl53t4ocaP2Gl-L-QWwW16TMWU

How to: Use Named Pipes for Network Interprocess Communication
https://docs.microsoft.com/en-us/dotnet/standard/io/how-to-use-named-pipes-for-network-interprocess-communication

What is JSON?
https://www.youtube.com/watch?v=4oRVMCRCvN0

Unity Forum Thread
https://forum.unity.com/threads/namedpipeserverstream-in-unity.981360/

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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.

You can see my games at www.endlessloopstudios.com

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