Half Life 1: Ray Traced
Half-Life: Ray Traced integrates real-time path tracing into the original Half-Life (1998). With hardware-accelerated ray tracing, it is possible to calculate global illumination, reflections, refractions, soft shadows, and other visual effects with interactive framerates.
Fork of the Xash3D FWGS with a real-time path tracing
This project is a re-engineered version of https://github.com/w23/xash3d-fwgs, which is ANOTHER port of HL1 to ray tracing, on which these people were working:
provod - https://github.com/w23
Link
https://github.com/sultim-t/xash-rt/releases
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Intro Created by
8-bit_D-Boy
https://www.patreon.com/8bit_DBoy
#RayTraced #halflife #halflife2