Half-Life 2 (2004) | Developer Commentary GAMEPLAY | We Don't Go To Ravenholm [5]
Int. build Rambo is reawakened by a former Republican advisor and inserted in what appears to be modern-day Montreal. Along the way, he meets a First Nations store manager at Tim's who is furious because she has been replaced by fellow Indians-- but not the ones who are endemic to the Dominion.
Don't click this: / @porudoryu
Too complicated for you: • PC Games PLAYTHROUGHS
Only your depressed aunt/uncle will click: • PS1 GAMES PLAYTHROUGHS
It means an assortment: • Various Clips
You'll need a degree for this: • Maim
TIMESTAMPS:
0:00 Tension Building 1/16
1:12 Ravenholm Gameplay Focus 2/16
1:54 Bringing Physics to Enemies 3/16
2:50 Player Tools 4/16
3:55 Contrive Setups 5/16
5:15 Paint Cans 6/16
6:03 Ravenholm's Devt. 7/16
7:03 Misteaching Flinches 8/16
8:25 Grigori Plaza 9/16
10:03 Fire Trap 10/16
10:53 Hallway Covers 11/16
12:37 Poison Headcrabs 12/16
13:30 Flip the lever 13/16
15:00 Most Remembered Section 14/16
16:52 Car Crushers 15/16
17:44 Car Crusher Lift 16/16
20:40 Pacing Switch 1/2
21:27 Tables and Bodies 2/2
22:30 Fast Zombie Intro 1/4
23:31 Physics Obj. Consistency 2/4
27:58 Poison Zombie Intro 3/4
30:11 Gamma Correction 1/3
32:00 Deliberate Entwined Space 2/3
33:24 Playtester Arche-types 3/3
37:57 Final Arena 4/4
41:11 Response Rules 1/2
42:25 Real Final Arena 2/2
48:32 Symbiosis, I think? 1/1
53:56 Sniper Alley 1/4
55:02 Ragdoll Physics 2/4
56:14 Snipers 3/4
1:02:34 Coast Kickoff 4/4


