Half-Life Opposing Force Sven Co-op - playthrough #2 ENDING ► 1080p 60fps - No commentary ◄

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Published on ● Video Link: https://www.youtube.com/watch?v=s1Uqkll6xmM



Game:
Sven Co-op (1999)
Category:
Let's Play
Duration: 1:34:42
447 views
4


Opposing Force is by far my if not overall favorite especially from the first game series. Ending was a bit let down due the Co-op mod.

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Sven Co-op (abbreviated as SC) is a co-op variation of the 1998 first-person shooter Half-Life. The game, initially released as a mod in January 1999, and created by Daniel "Sven Viking" Fearon, enables players to play together on online servers to complete levels, many which are based on the Half-Life universe but include other genres. In addition to the cooperative gameplay, Sven Co-op includes improvements from the original Half-Life, including improved artificial intelligence for both enemy and allied non-player characters.

Since its original release, the project has been overseen by David "Sniper" McDermott. In 2013, Valve Corporation, which owns the rights to the Half-Life series, gave the development team the rights to publish the modification as a standalone title on Steam, and further allowed them to distribute the maps and assets of Half-Life to support its release. The standalone release, representing version 5.0 of the mod, was released in January 2016.

Gameplay[edit]
Sven Co-op is a first-person shooter based on Half-Life, using its GoldSrc game engine. The modification enables a server to many players to cooperate among themselves and allied non-player characters in completing levels against creatures and other enemies that are controlled by the computer. The modification was initially based around the levels from Half-Life, but since have expanded to include the other Half-Life games and user-made levels. Multiple levels may be put together to make a longer campaign by the level designer. The game can also be played in single player mode, taking advances of improvements over the original Half-Life that were made by the modifications, particularly for the artificial intelligence used by non-player characters.

Development[edit]
The game was originally created and released by Daniel Fearon; Fearon at the time was one of the maintainers of the Half-Life fan website Total Half-Life created in anticipation of the game's release. Fearon was sent a copy of Half-Life by Valve prior to its official release, and as he started playing it, he had also begun toying with its programming, figuring out how to spawn enemy creatures in multiplayer maps.[1] Fearon's work had initially been done before Valve released the software development kit for Half-Life, requiring him to craft the modification atop the existing Half-Life distribution and to work with multiplayer over slower Internet connections, such as through phone-line modems. Fearon initially developed a single map that could be played cooperatively, and later a second version with two maps.[1] The first public version of Sven Co-op was released on January 19, 1999, about 3 months after the release of Half-Life. He used the name Sven Co-op to reflect on his online handle, "Sven Viking".[1]

Contrary to the common belief that Sven Co-op was developed to play through Half-Life cooperatively, Fearon had wanted to create a means for players to engage in cooperative experiences together, often just spawning in large number of enemies for them to dispatch together on a single map.[1] This drew a number of amateur level developers to craft mission-based maps for the mod, where players would be required to go to different areas on the map based on success or failure of a given objective. Such designers included Dave McDermot, who initially ran the Sven Co-op website before becoming a developer on it.[1] Fearon had planned from the onset to include support for cooperatively playing through Half-Life's single-player campaign within Sven Co-op, but this was hampered initially by how the game's engine transitions from map to map that made it difficult to keep players together in the multiplayer approach.[1] Ultimately, the team had been able to work this out, and later added support for Half-Life's two expansions, Half-Life: Opposing Force, and Half-Life: Blue Shift.[2]

Around 2004, prior to the release of Half-Life 2, Fearon had been planning to release Sven Co-op on Steam, but this did not work out due to confusion between the Sven Co-op team and Valve.[1] Further, Fearon and the team had started work on a Sven Co-op 2 in anticipation of using the Source engine from Half-Life 2.

T[1][3][4] This standalone title was released on January 22, 2016, and includes all the assets for Half-Life required to play that game without installing the original game; players are still required to have purchased and installed Opposing Force and Blue Shift to play those in the standalone release of Sven Co-op.[5]




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Other Statistics

Sven Co-op Statistics For Fast Win Walkthroughs

Fast Win Walkthroughs presently has 10,486 views for Sven Co-op across 8 videos, with approximately 9 hours of Sven Co-op video on his channel. This makes up less than 0.09% of the total overall content on Fast Win Walkthroughs's YouTube channel.