Half-Life - Part 8

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Half-Life
Game:
Half-Life (1998)
Duration: 22:11
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Half-Life (stylized as HλLF-LIFE) is a science fiction video game developed by Valve Corporation, the company's debut product and the first in the Half-Life series. First released in 1998 by Sierra Studios for Windows PCs. In Half-Life, players assume the role of Dr. Gordon Freeman, a theoretical physicist who must fight his way out of a secret underground research facility whose research and experiments into teleportation technology have gone disastrously wrong.

Developer(s): Valve Software (Windows), Gearbox Software (PS2)
Publisher(s): Sierra Entertainment
Distributor(s): Sierra Entertainment Steam
Writer(s): Marc Laidlaw
Composer(s): Kelly Bailey
Series: Half_Life
Platform(s): Windows, PlayStation 2, OS X, Linux
Release date(s): November 8 1998
Genre(s): First-person shooter
Language: English


Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike its peers at the time, Half-Life used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points. Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life's story is told entirely by means of scripted sequences, keeping the player in control of the first-person viewpoint. In line with this, the game has no cut-scenes, and the player rarely loses the ability to control Gordon, who never speaks and is never actually seen in the game; the player sees "through his eyes" for the entire length of the game. Half-Life has no "levels"; it instead divides the game by chapters, whose titles flash on the screen as the player moves through the game. Progress through the world is continuous, except for breaks for loading.

The game regularly integrates puzzles, such as navigating a maze of conveyor belts, or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning on a steam valve to spray hot steam at their enemies. There are few "bosses" in the conventional sense, where the player defeats a superior opponent by direct confrontation. Instead, such organisms occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the "boss". Late in the game, the player receives a "long jump module" for the HEV suit, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. The player must rely on this ability to navigate various platformer-style jumping puzzles in Xen toward the end of the game.







Tags:
Valve Software (Windows)
Gearbox Software (PS2)
Half-Life (Video Game)
Sierra Entertainment
Steam
Valve
Marc Laidlaw
Windows
PlayStation 2
OS X
Linux
First-person shooter
Video Game (Industry)
Shooter Game (Media Genre)