Silent Hill ~ Part 2

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Silent Hill is a survival horror video game for the PlayStation published by Konami and developed by Team Silent, a Konami Computer Entertainment Tokyo group. The first installment in the Silent Hill series, the game was released in North America in January 1999, and in Japan and Europe later that year. Silent Hill uses a third-person view, with real-time 3D environments. To mitigate limitations of the hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of Silent Hill is an "everyman".

Developer(s): Konami Computer Entertainment Tokyo
Publisher(s): Konami
Director(s): Keiichiro Toyama
Producer(s): Gozo Kitao
Writer(s): Keiichiro Toyama
Composer(s): Akira Yamaoka
Series: Silent Hill
Platform(s): PlayStation, PlayStation Network
Release date(s): [NA] January 31, 1999, [JP] March 4 1999, [EU] August 1 1999
Genre(s): Survival horror
Language: English
Played on ePSXe 1.9.1


The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter, Cheryl. Silent Hill '​s gameplay consists of combat, exploration, and puzzle-solving. The game uses a third-person view, with the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas. This is a change from older survival horror games, which shifted constantly through a variety of camera angles. Because Silent Hill has no heads-up display, the player must consult a separate menu to check Harry's "health". If a DualShock controller is used a heart beat rhythm can be felt signifying that the player is at low health.

Harry confronts monsters in each area with both melee weapons and firearms. An ordinary man with minimal experience with firearms, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting. His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady. A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of static.

The player can locate and collect maps of each area, stylistically similar to tourist maps. Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld". The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet. Navigating through Silent Hill requires the player to find keys and solve puzzles.







Tags:
Silent Hill (Video Game Series)
PlayStation
PlayStation Network
Konami Computer Entertainment Tokyo
Konami
Survival horror
Silent Hill (Video Game)