Halley Wars - Game Gear - 1CC Gameplay

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► REVIEW
"Halley Wars" is a vertically scrolling shoot 'em up developed by ITL, or I.T.L, and published by Taito for the Game Gear in 1991 in Japan, the United States and some regions of Europe. The following year, the game was also released in the United Kingdom and Brazil, where it was titled "Space Battle".

The story takes place in 2061: Earth suffers a devastating attack by a mysterious alien being hiding in Halley's Comet. With the total defeat of the Fifth Attack Fleet sent against the comet, there is only one last hope left: a single spaceship built by humanity to resist the invasion and prevent the extinction of the human race.

The game's ship controls are: ship movement, shooting and bomb. To activate the bomb, you need to have at least one helper.

The game works like a traditional shmup – that is, you shoot everything that appears – but there is one difference: you cannot let the percentage displayed on the HUD reach 100%. If this happens, it is game over, regardless of the number of lives remaining.

This percentage increases whenever an enemy manages to get past the bottom of the screen. Interestingly, if they escape through the sides or the top, there is no increase. It is possible to reduce this percentage at the end of each stage, with the exception of the last one, through the points obtained in it.

During the stages, it is possible to collect items hidden in certain objects, ships or rocks. The items are: increased firepower, increased speed, one helper, four helpers, shield and bomb.

You can carry up to four helpers. When there are three or four, two of them fire shots. When you sacrifice a helper, it functions as a bomb. You lose a helper if it collides with enemy projectiles or obstacles. If the player loses a life while carrying helpers, they remain floating and can be picked up or disappear.

When the maximum attack power is reached (level five), if the player collects more firepower-enhancing items, their shot does not weaken after dying. I did not check if the same happens with speed.

The graphics are good, with careful attention to detail in the scenarios and in the sprites of the ship and enemies. I did not understand the use of constant flickering in the HUD elements; I found the effect horrible.

The music is good, although some of it repeats itself. I especially liked the theme of the third stage. There is an introductory song for each stage and for the boss battles, before the main theme. When you gain a life (for every 100,000 points), the stage music is interrupted to play the achievement theme. The sound effects are competent.

I found “Halley Wars” to be a fun game, although a little long, which can make it tiring. Its soundtrack is very good, and the sound effects are competent. It's a shmup with a good challenge, which breaks away from the traditional pattern. I recommend the game.

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► PLAYLIST
• 1CC Gameplay -    • 1CC Gameplay  

► REFERENCES
• @OExterminadorT-609 -    • Halley Wars (Game Gear) - (ハレーウォーズ) - 1CC ...  

► INFORMATION
Game: Halley Wars (ハレーウォーズ)
Mode: No
Version: Japanese
Date: 01/06/2025
System: Game Gear
System used: MiSTer FPGA
Number of stages: 7
Loop: No
Checkpoint: No
Score: 76,960
Time: No
Stage: ALL
Character: No
Autofire: Yes (Default)
Difficulty: Normal
Continuable: Yes
Developer: ITL / I.T.L
Publisher: Taito

► CHAPTERS
00:00 - Welcome. 00:09 - Area 1
02:20 - Boss
03:11 - Area 2
05:37 - Boss
06:42 - Area 3 - Part 1
07:39 - Miniboss
07:49 - Area 3 - Part 2
10:01 - Boss
11:09 - Area 4 - Part 1
12:05 - Miniboss
12:24 - Area 4 - Part 2
15:07 - Boss
16:36 - Area 5
20:15 - Boss
21:26 - Area 6 - Part 1
22:31 - Miniboss
22:49 - Area 6 - Part 2
25:25 - Boss
26:51 - Area 7
30:01 - Boss
31:16 - Thanks for visiting.

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