Hallowed Nights [Battle Update]
It's been over 7 months since I've given an update about this game =| Things are still moving.. slowly lol. But, the final changes to the system have been added, and now it's just doing animations, and enemy AI, and yeah...
I really can't say how fast or slow this will continue, but it all depends on my free time. I'll do my best to keep moving forward.
Battle Update: You now equip skills to one of the four slots. Each slot has a "cool down" based on the ability used. It's kinda like Tales of Rebirth if i had to compare. Enemy movement based on skill animation has been added as well. Anywho, back to work.
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