"Halo 2!" A Throwback from way back for that classic gaming attack! Via ShadowPlay Nvidia Capture!
Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios. Released for the Xbox, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features a new game engine, added weapons and vehicles, and new multiplayer maps. The game shipped with global multiplayer matchmaking via Microsoft's Xbox Live service. In Halo 2's campaign story, the player assumes the roles of both the human Master Chief and the alien Arbiter in a 26th-century conflict between the human United Nations Space Command, the genocidal Covenant, and the parasitic Flood.Developer(s)Bungie[a]Publisher(s)Microsoft Game StudiosDirector(s)Jason JonesDesigner(s)Jaime GriesemerArtist(s)Marcus LehtoWriter(s)Joseph StatenComposer(s)
Martin O'DonnellMichael Salvatori
SeriesHaloPlatform(s)
XboxMicrosoft WindowsXbox 360Xbox OneXbox Series X/S
Release
November 9, 2004
Xbox
NA: November 9, 2004EU: November 11, 2004
Microsoft Windows
AU: May 17, 2007[3]NA: May 31, 2007[3]EU: June 8, 2007[3]
Genre(s)First-person shooterMode(s)
Single-playerMultiplayer
After the success of Halo: Combat Evolved, a sequel was expected and highly anticipated. Bungie found inspiration in plot points and gameplay elements that had been left out of their first game, including online multiplayer. A troubled development and time constraints forced cuts to the scope of the game, including the wholesale removal of a more ambitious multiplayer mode, and a cliffhanger ending to the game's campaign mode. Among Halo 2's marketing was an early alternate reality game called "I Love Bees" that involved players solving real-world puzzles. Bungie supported the game after release with new multiplayer maps and updates to address cheating and glitches. The game was followed by a sequel, Halo 3, in September 2007.