
Halo Infinite: Capture The Flag Multiplayer Gameplay (No Commentary)
Halo Infinite: Capture The Flag Gameplay No Commentary.
Halo Infinite Multiplayer Gameplay
Halo Infinite is an upcoming video game serving as a sequel to Halo 5: Guardians, which is being developed by 343 Industries, Certain Affinity, and SkyBox Labs, and published by Microsoft Studios. The game was first unveiled during the opening to Microsoft's E3 2018 conference, with a release date originally being set for late 2020.
Halo Infinite has been described as being a "platform" for the Halo franchise for at least the next decade. It is intended that the game be added to over time, rather than utilizing the previous system of numbered titles. However, the game will not be a live service one; it has been likened as being more akin to Halo: The Master Chief Collection in this regard. The gameplay is inspired by the original trilogy, especially Halo 3, along with the gameplay from Halo: Reach, Halo 4, and Halo 5: Guardians, with a focus on the use of Equipment rather than Armor abilities. Unlike the original trilogy, however, the player has the Sprint ability as well as the Slide ability from Halo 5: Guardians.Like Halo 4 and Halo 5: Guardians, Halo Infinite will not feature playable Sangheili in multiplayer or dual wielding at launch.
Halo Infinite's multiplayer mode will be free-to-play and will support 120FPS on Xbox Series X. Cross-play and cross-progression will be available, allowing players to carry customization and progress across all platforms. Competitive playlists will be restricted based on input devices across platforms. The game will have some form of microtransactions in multiplayer and an "out of game" progression system. 343 has also confirmed that loot boxes will not be present. Furthermore, Infinite will have seasons similar to Halo: The Master Chief Collection, with each season lasting approximately three months as well as special events known as "Fractures".
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