Halo Modding: How To Create A Custom Character For Halo 1 Using Blender
Halo Toolset Addon: https://github.com/General-101/Halo-Asset-Blender-Development-Toolset
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Relevant Blender Tutorials
Installing Addons: https://www.youtube.com/watch?v=LzdoUTvAgXk
Rigging: https://www.youtube.com/watch?v=mYgznqvbisM
Texture Mapping(Just export the UV map and use that for the .tiff file): https://www.youtube.com/watch?v=AnRQhH3fEDY&t=428s
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Notes: 1) If you're using the "cyborg" face map, make sure all of the marker face maps/halo regions are also named "cyborg" along with the mesh.
2) If you're using the marine face maps, you can keep all the parts of the mesh separated, but you'll need one texture for each region(torso, arms, ect.) and also need to create a bitmap + shader_model for each one as well.
3) If you create your own ".actor_variant" file, copy and change a ".actor" file as well
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Halo Modding Playlist: https://www.youtube.com/playlist?list=PLOwqmZdZrKz28XkKTJL0JFN9wWSfi3L_K
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0:00 - Intro
4:03 - Rigging
15:39 - Vertex Group Editing And Posing
26:19 - Switching Skeletons
28:46 - Face Maps And Halo Regions
36:18 - Texturing Mesh
41:10 - File Configuration
55:27 - Custom Actor Variant And Changing Player Model
57:50 - Outro
#halo #gameediting #blender
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