![Hardware vs software emulation rendering using Mednafen. Sony Playstation (1995) emulation.](/images/yt/xx/hardware-vs-software-emulation-rendering-using-mednafen-isj0y.jpg)
Hardware vs software emulation rendering using Mednafen. Sony Playstation (1995) emulation.
I love the original Playstation and I just wanted to see for myself what software vs hardware rendering looked like in a Playstation 1 emulator. I chose Ridge Racer Revolution for this quick comparison. Ridge Racer Revolution was as far as I know the only Ridge Racer game on the PS1 to support the Playstation Link cable. Two PS1s, two TVs, and two games (one if you're slick) for 2 player full screen fun.
Retroarch was used to load the two "cores."
Mednafen (Beetle PSX vs Beetle PSX HW)
Software (left): mednafen_psx_libretro.dll w/ interger scaling.
Hardware (right): mednafen_psx_hw_libretro.dll w/ OpenGL and 16x internal resolution.
Download Retroarch and then put these two dll files into your cores folder. Get all the latest cores here: http://buildbot.libretro.com/nightly/windows/x86_64/latest/
More information on Playstation 1 emulation here: https://emulation.gametechwiki.com/index.php/PlayStation_emulators
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