Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020

Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020

Channel:
Subscribers:
1,200,000
Published on ● Video Link: https://www.youtube.com/watch?v=hMnetI4-dNY



Duration: 1:00:11
99,592 views
2,412


In this video, you'll gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI.

Speaker:
Ciro Continisio

Ask your questions here: https://on.unity.com/2UmP9TE
Did you find this video useful? Room for improvement? Let us know: https://on.unity.com/2Ydm26z
Check out the Unite Now page to be among the first to watch upcoming sessions: https://on.unity.com/30hMK0x

00:00 - Intro and agenda
01:33 - Universal Render Pipeline
02:42 - Realtime lighting strategy
04:40 - Shadow quality, cascades
13:36 - Baked lighting strategy
18:54 - Explanation of lightmapping
22:44 - Filtering and Charts
28:46 - UVs
35:50 - Iterating on the right settings
37:56 - Mixed lighting
43:02 - Light Probes
51:44 - Reflection Probes
56:25 - Wrap-up







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
baking gi
lightmaps
lightmapping
gi
global illumination
lighting
urp
universal rendering pipeline
gpu lightmapper
lightmapper