Hat Trick Hero ハットトリックヒーロー Arcade cheat アーケード チート
Hat Trick Hero ハットトリックヒーロー Arcade cheat アーケード チート
最速クリア Fastest clear
Hattrick Hero © 1991 Taito Corp.
A soccer game from Taito. Challenge the world's best seven soccer teams with your amazing techniques!
TECHNICAL
Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System.
Board Number: K11T0647A
Prom Stickers: C80
Players: 4
Control: 8-way joystick
Buttons: 2
TRIVIA
Hattrick Hero was released in March 1991 in Japan. It is known outside Japan as "Football Champ" and in Europe as "Euro Champ '92".
TIPS AND TRICKS
INSTRUCTIONS:
If you lose or draw a match, or if your player's stamina (displayed at the top of the screen) runs out, the game is over.
Offensive controls (in possession of the ball):
-- Shoot: Shoot button
--- Hold the Shoot button down while not moving to lift the ball
Pass: Pass button
--- Hold the Shoot or Pass buttons down for continuous passing
---- Back-heel Pass: Turn in the opposite direction and press the Pass button
---- Heel Lift: While dribbling, press the Pass button in front of an opponent player
Defensive controls (not in possession):
-- Sliding Tackle: Shoot / Tackle Button
-- Punch: Press the Pass button near an opponent player
-- Jump Kick: Press the Pass button while running towards an opponent player
-- Pull Shirt: Press the Pass button behind an opponent player
-Keeper controls:
-- Kick: Shoot button
-- Throw: Pass button
After three fouls, a player will be sent off.
Fouls are not counted if the referee is not watching!
HOW TO PERFORM SUPER SHOOTS:
Timer should be between 10 and 30 seconds.
Player must have scored at least one goal before, and score must be a tie. (1-1, 2-2, ...)
Only Player's selected Captain can perform a Super Shoot and only ONCE in a whole game (After GAME OVER, Super Shot becomes enabled again).
Player's Captain should receive the ball in a certain area of the gamefield with High Pass (Button B long press) and must not be moving at all, while receiving the ball.
-- #8: Between center point and 1/4 of the upper field.
-- #9: Between 1/4 and 1/2 of the upper field.
--#10: Between 1/2 and 3/4 of the upper field.
--#11: Same as #10 and also in a defensive position as #9.
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