Havin' A Swatch At: Mega Knockdown (prerelease)

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Published on ● Video Link: https://www.youtube.com/watch?v=OW55wHyhFEM



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Are you a game developer that would like an accessibility review? Send me an email with a key and I'll fire one off either the same day or the next day.

Are you blind and would like a descriptive series of a game you'd like to experience? Email me. I work cheap.

RKade8583@gmail.com
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Get it here: https://store.steampowered.com/app/1492750/Mega_Knockdown/

Accessibility notes: ( + = Positive. - = Negative. * = Accessibility idea that might not be in keeping with the theme of the game (aka neutral))

* I've heard that UAP will read menus so, if you want to make this blind accessible, that'd be a good place to start. https://assetstore.unity.com/packages/tools/gui/ui-accessibility-plugin-uap-87935
+ Controller support. Blind people need a way to control the game and controller support is generally the way to go here. Glad to see you've got it and I will be playing the game with a controller just to show off.
* For the tutorials, if you're going to have it be blind playable, they need to announce what precisely (and how) you need to complete them.
* If it's gonna be a turn-based game like this, you ought to announce when a player makes a move and/or allow them to cancel their move. Like an audio cue or something when a movement or attack is pressed. Like one ping for one, and another ping for the other.
* I fully agree with the dev's idea of adding a combat log that can be brought up and read so that blind people will know what the opponent is doing.
- Needs way, way more audio cues (but then again, this is a prerelease into early access so there's time to add cues.)
- For blind accessibility (and general polish) there should be audio panning. For an example on how this is done well, check out Mortal Kombat 11, which blind people of all stripes play way, WAY too much.

Accessibility reviews: https://www.youtube.com/playlist?list=PLm2EwWJQPvCG10XN7wILTneg8_oihxFLX

Ian Hamilton's big ol' list of accessibility: http://gameaccessibilityguidelines.com/full-list/

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