[HDR] Dying Light \ Xbox Series X Enhanced Auto HDR DL XSX Gameplay

[HDR] Dying Light \ Xbox Series X Enhanced Auto HDR DL XSX Gameplay

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Dying Light
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Dying Light is a 2015 survival horror video game developed by Techland and published by Warner Bros. Interactive Entertainment. The game's story revolves around an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a Middle-eastern city called Harran. It features an enemy-infested, open-world city with a dynamic day–night cycle, in which zombies are slow and clumsy during daytime but become extremely aggressive at night. The gameplay is focused on weapons-based combat and parkour, allowing players to either fight or flight when presented with dangers. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode. The development of the game began in early 2012, after the team completed the development of Dead Island. The game's parkour system puts emphasis on natural movement. To implement that, Techland had to abandon most of the story elements and build them again from scratch. To create a story that would suit the taste of the American audience, the writing team collaborated with Dan Jolley. The story was inspired by both Heart of Darkness and The Plague. Announced in May 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game was once planned to be released on PlayStation 3 and Xbox 360, but these versions were cancelled due to hardware limitations. At release, Dying Light received positive reviews from critics, with praise mainly directed at the combat, graphics, co-operative multiplayer, navigation and the day–night cycle, while receiving criticism regarding the story, difficulty, and technical issues. The game was the best-selling title of January 2015 and broke the record for first-month sales of a new survival-horror intellectual property. The game was a commercial success, amassing more than 17 million players by the end of 2019. Techland committed to supporting the game, and released downloadable content packs, content drops and free updates for the game several years after the initial launch. An expansion, titled Dying Light: The Following, was released in February 2016. A sequel, Dying Light 2, was announced at E3 2018.

Gameplay

Dying Light is a survival-horror video game played from a first-person perspective. The game is set in an open-world environment called Harran; initially, an area named the Slums can be freely explored, later adding a second area called Old Town. Players traverse this urban environment, which is overrun by vicious zombies. There is an emphasis on parkour mechanics, which allow players to perform actions such as climbing ledges, leaping from edges, sliding, jumping between roofs and zip-lining. A grappling hook allows players to climb up buildings and quickly travel between places. As players explore the game's world, they can scavenge supplies and loot, which can be used to craft new weapons or sold to vendors. The player character can utilise his "survivor sense" to identify all nearby loot and use lockpicks to open locked chests. Players can also complete various side missions by accepting tasks issued by the non-playable characters in the game's safe zones. As players explore Harran, they can also pick up various collectibles such as notes and journals, and listen to voice mail recordings.Dying Light contains a dynamic day–night cycle. During the day, players can set traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible and they can be easily avoided. Players can use environmental traps, such as spikes, electrified fences, and gas tanks, to kill the infected. At night, the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They can also sprint after the player character and inflict more damage, and gain the ability to jump and climb buildings. In order for players to avoid contact, they need to use their "survivor sense" to locate and avoid the infected. If the player character is spotted, they can use distractions and traps to reduce the number of infected. Players' main defence against the infected is ultraviolet light, which slows their movement. At safehouses, players can adjust the time of day, skipping night altogether if the player does not feel ready.

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Tags:
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