Hearthstone: Priest vs Rogue (Killing Himself)
Priests are masters of healing, and can heal themselves and their minions through their Hero Power and a range of healing spells, as well as boosting minions' health. Priests' healing theme is reinforced by synergies with spells such as Inner Fire, and minions such as Lightspawn and Northshire Cleric. Priests are capable of strong defensive play, keeping a handful of minions alive against all odds, and quickly regenerating defenders between rounds.
However, these masters of the light also have their shadow side, and priests also command a number of darker abilities, including direct damage spells and attacks such as Mind Blast and Shadow Word: Pain. The epic card Shadowform allows priests to embrace the shadow, changing into a new form complete with a new direct damage Hero Power. Cards such as Holy Nova deal damage and healing simultaneously, while Auchenai Soulpriest allows priests to focus fully upon damage-dealing.
Known for their ability to peer into the minds of their opponents, priests can use spells such as Mind Vision and Thoughtsteal to steal from their opponent's deck. Priests also feature a theme of mind control, seizing control of enemy minions through cards such as Cabal Shadow Priest, Shadow Madness and the infamous Mind Control.
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Each Hearthstone battle is a 1vs1 match between two opponents. Gameplay in Hearthstone is turn-based, with players taking turns to play cards from their hand to cast powerful spells, equip mighty weapons, or summon vicious minions to do battle on their behalf. The game may be played between two human players, or one human and an AI computer opponent.
Each player is represented by their chosen 'hero', an important character from Warcraft lore. Each hero is associated with a particular class, which determines the special cards and unique hero power available to them. Each hero has 30 Health, and if their Health is reduced to zero, the hero is destroyed and the controlling player loses the game.
At the start of each turn, the player draws a new card from their deck - a collection of 30 cards selected before battle. Players can choose to play using one of several pre-assembled 'basic' decks, or one of their own custom-made decks. While most cards are available to heroes of any class (neutral cards), a substantial portion of them are limited to a specific class, giving each hero their own strengths and unique abilities.
During their turn, each player can choose to play any of their cards, use their hero power, command their minions to attack targets, or even have their hero attack directly if they have a weapon equipped. However, most actions require the player to spend mana, and this limitation forces players to strategically plan out their moves. Each player starts the game with 1 Mana Crystal, and gains one more at the start of each turn until they reach the maximum of 10 Mana Crystals. All of a player's mana regenerates at the beginning of their turn (all their Mana Crystals become 'filled'). Unspent mana remaining at the end of the turn does not carry over to the next. The larger mana pools in later rounds allow players to play increasingly expensive cards, opening the game up to more impressive moves and powerful abilities.
In theory the objective of a game of Hearthstone is simple: reduce the enemy hero's health to zero before they can do so to you. However, the game features multiple strategic elements which require mastery before one can be successful at competitive levels of play. The control of minions, the assignment of strategic importance to various targets, complex card synergies and interactions, as well as the unpredictability of the randomly selected cards drawn each round, combine to create a complex game where the best plays are not always obvious.
Completing a battle will grant each player's hero experience, slowly increasing their level, and granting them access to extra cards. While concluding a battle will reward both players with experience, winning battles offers additional rewards.
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