Heaven's End - Frontier Rift Guild Event - Brave Frontier Global

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Here we are now with the latest Frontier Rift covering the last events (?) with the Fuinsignum story line and like the recent FR this is also a Guild Event. Clear Stage 5 of this Rift and you'll be rewarded with an evolution material to evolve 7* KIELAZAR who is awarded for Guilds who score 30m. Furthermore, if your Guild manages to score 50m you are to be awarded with Vesper Argentum, the exclusive sphere for OE KIELAZAR.

This FR consists of 5 stages and here's a rough run down of it
Battle 1 - ZAEL/TOTEM - LS/SPHERE/ES Lock and TOTEM revives ZAEL
Battle 2 - RAQUIEL - Hits hard with +Elem, hits harder with Self Spark

Noel Prompts with a Squad and Item setup

Battle 3 - MELION/HEAD/ARMS - Heavy DoT and Damage Reflect
Battle 4 - BARION/TAIL/WING - Hits Hard and 100% Mitigation

Noel Prompts again - I suggest you take a break if you're not Nuking

Battle 5 - RAUG TITAN - DoT / LS Lock / BB Drains / Barriers / RNG%#@!

---- Skipping to Battle 3, 4, and 5
BATTLE 3 and 4 - RNG gets a boost. Like in Battle 1 and 2 bosses here take the first action for every turn. Avoid bringing LIGHT units here.

BATTLE 3
MELION
- UBB = Buffwipe
- Applies 5turn DoT, 2 Turn Status immunity every 5th turn (10, 15, 20~)
- when ARMS and HEAD are dead - Buffwipes party, buffs self with 2 Turn 100% Miti and damage reflect (weird) then idles

HEAD
- Applies Taunt, Damage Reflect, All Elem Miti, and 2 Turn BC HC drop reduction every 4th Turn (4, 8, 12~)
Less 35% - Buffwipe + Nuke

ARMS
- Buffs 2 Turn Damage Immunity every 5th Turn
- AoE every turn

If you can't nuke then you better prepare Burst Heal and HoT (CLERIA) to counter the DoT (hurts a lot). And if you can, try to achieve Elemental Paradigm for additional Damage and most importantly more stats for better survival during buffwipes. Don't go copying this Double ELAINA lead, it's a trap. TSOV's LS provides a similar survival kit with hers. I used double ELAINA just to make the fight longer so I can see the pattern more

=====

Battle 4
BARION/WINGS/TAIL - I compiled them all together because I don't know which applies which but it doesn't really matter since the thing that you only need to take care of is his 100% Mitigation. But before that, take note that BARION will immediately fire several AoEs at the start of the fight which could take a unit or two if RNG kicks in (the bastard took my TRIDON down at the start of the fight).Those AoEs also buffs BARION and the other 2 parts with several offensive buffs so don't be surprised if he easily knocks a unit down. On the good side, he doesn't punish any UBB usage but you should still use it according to the situation (like if your unit gets knocked out or you need to revive a unit... yes, we're assuming that the only UBB that we will use is that of ELAINA's). Now on to the majority of the fight that you need to keep in mind, whenever he have a Mitigation up every unit should Guard. Attacking while the Mitigation is up will only reset its buff duration, you can also use ELAINA's UBB during these turns and just guard right after.

I'm using TRIDON for the Guard Mitigation, also try to end the fight with your Mitigator's BB full. You can also OTK BARION if you bring a nuke squad, or iUBB to get more score because you can kill both TAIL and WINGS with it.

=====

Battle 5
Now for Phase 1 - DARK... well I'll be honest, I don't understand its pattern with Phase 1 - DARK and Phase 2 - THUNDER, but that actually took me back in the days where bosses do whatever they want and you've got to act accordingly... would have been fun if the damn fight didn't dragged too long (Remember LIRA's GGC? ZELDEUS' AGP per turn, screw that...). Anyhow, you can use TAUNT with the THUNDER phase to tank the ST from the Raug Infernal Blast.

Then for the last phase - FIRE. Avoid entering this phase on turns divisible by 5 (5, 10, 15~) as that is when BB Drain + 2 Turn LS Lock takes place. When you enter this phase it will immediately buffwipe, apply a 999 Turn 50% Max HP reduction debuff, and nuke you so ELAINA's UBB AI or WATER Elemental Paradigm would be crucial in surviving for this part. Also, all buff duration is decreased by 1 turn except for Evasion which is reduced by 2 Turns.







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