
Hedon = GZDOOM Powered Awesomeness! -- Let's Play Hedon (1080p 60fps Gameplay)
Woo! Hedon! Thanks to Hunk for gifting us this game on Steam! We’d heard of it, but we didn’t have it and it’s AWESOME to get to try it out. What is it? It’s a modern, experimental Doom-style game, using the GZDOOM engine and featuring a mix of modern and oldschool gameplay elements. Sprite-based characters, exploration-based levels, a unique story and art style, and lots more! You’ll have to see it to understand it! Let's play Hedon!
Hedon on Steam: https://store.steampowered.com/app/1072150/Hedon/
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Hedon = GZDOOM Powered Awesomeness! -- Let's Play Hedon (1080p 60fps Gameplay)
Steam description of Hedon:
Hedon mixes old school/boomercore elements with current gen design. This means:
➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. Exploring, hunting secrets, backtracking, patience and having to figure out what to do next is key. Monsters and pickups are hand-placed and vary according to the difficulty you play on.
➣ Original story packed with lots of lore and a focus on subtle details and world building, all doubled by a strong atmosphere.
➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items. Combat is projectile-based, movement is essential, enemies are unique and vary in type and abilities. There is no leveling up, no talent trees, no gradual upgrades - you are in full charge of your skill.
➣ Original soundtrack ranging from tense to serene ambient, with occasional bursts of metal. Later in the game you will also hear some of Alexander Brandon's personal tracks that never released in Unreal and Deus Ex!
➣ Thousands of hours of work put into an original concept, digitally hand-drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a game with a strong personality and feel.
➣ Over eight hours of good old singleplayer action with five difficulties including Brutalizing, which changes the gameplay to allow interesting second playthroughs (different fights & pick-ups, companions etc.) and Bearzerk, which radically changes the combat by replacing guns with new melee weapons.
➣ It's very light on storage (under 300mb) and well optimized for the GZDoom Engine.
Hedon is built upon elements of classic game design, most importantly the idea that the player needs to be treated with maturity by the game, which should never function as an automatic gratification machine, and require a degree of investment to be fully enjoyed.
You will be dropped in a hostile world that has its own workings, characters and intrigues, and you will be expected to fend for yourself. The build up is slow and steady, the story is simple but consistent, the combat is fast paced and ruthless. You will sometimes find yourself lost in a non linear level design with various aesthetics (forest, caves, forge, barracks, snowy mountain etc.) where exploration and learning by yourself is the key to improve.
You may find that Hedon takes a certain amount of atmosphere, gameplay, color and inspiration from games such as Unreal, Blood, Thief, Arx Fatalis, Serious Sam etc. but nonetheless aims to be original at all times.
You play as Zan, a half Orc - half Demon warrior who wakes up in a caved in tunnel after a convoluted hellish vision, with no memory of how she ended up there. The first episode will focus on our hero's descent into a strange underground world which is threatened by the sudden attack of a massive Cultist force.
SOFTWARE USED
Engine: GZDoom
Coding/Scripting/Resource Management: SLADE3
Level Design: GZDoom Builder
Graphic Design (Textures, Sprites, Animations etc.): Adobe Photoshop Elements 8, Clip Studio Paint
3D Modelling: Blender
Sound Editing/Recording/Mixing: Audacity
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Outro music: "Funkn Waffles" by TeknoAXE https://www.youtube.com/watch?v=-aSMoZJMKtI