Hell Let Loose Gameplay - Warzone Match - (Xbox Series X)
Hell Let Loose Gameplay - Warzone Match - (Xbox Series X)
Hell Let Loose Gameplay
This video includes gameplay of Hell Let Loose that is played on the Xbox Series X.
Hell Let Loose is a 2019 multiplayer tactical first-person shooter video game developed by Expression Games and Cover 6 Studios and published by Team17. Players fight in iconic battles of the Western, North African and Eastern Fronts of World War II at the platoon level.
Matches are 50 vs. 50 combined arms battles between two teams of either Germans, Americans, Soviets, British or the German Afrika Korps and British 8th Army subfactions. Each faction consists of multiple smaller rifle squads of six soldiers, armoured squads of three tank crewmen, or recon squads of two soldiers. As of November 2023, two game modes exist in the game: Warfare and Offensive. In both modes, the map is divided into sectors that each team seeks to capture and control. In the Warfare mode, the game is won by either controlling all sectors, or by controlling a majority of them when the timer runs out. In the Offensive mode, a defending team is in control of all sectors at the beginning of the match, and the objective for the opposing side is then to capture all of them before the timer runs out.
Communication is intended as a central gameplay aspect by the developers. Each unit may be led by a single officer, who can communicate with other officers and the commander through a "leadership" voice channel. Similarly, there are unit-only, proximity and party voice channels as well. As an alternative to voice communication, there is also access to team-wide and unit level text chat which is only featured on the PC version of the game.
Hell Let Loose also features an RTS-inspired resource-based strategic meta-game. Each of the two factions fighting will also be assigned a commander, and the commander is in charge of not only the team and squads, but vehicle deployments, air strikes, and supply drops, however these orders do cost resources. Resource nodes can be built using supplies by engineers to bolster resource production, which allows for the commander to deploy more tanks, air strikes and other orders to help the team fighting on the battlefield. These nodes can be taken down if found and dismantled by the enemy team as well.