Helldivers 2: Curious Case of Game Balance
Helldivers 2 is in a bit of a tizzy and the developers seemingly have no idea what they are doing... or do they? Join me as I present an argument that the balancing is not the key issue but rather its how the enemies themselves are introduced and spammed out still rather than thoughtfully creating threats.
#helldivers2 #gaming #games #balance
Additionally, since this is the first thinkpiece of its kind, I ask you the view/listener to follow some comment etiquette on these videos.
1) Be respectful and civil
2) No slurs or mud-flinging
3) If you have counterpoints then please label them with the beginning header of [Counter point]
[ Music ]
The Desolate Hope - Falling Star
The Desolate Hope - Running Scared
The Desolate Hope - Take a Step Up
Spec Ops: The line - OST 3,7 and Radioman's song
Ratchet Deadlocked - On the Prowl, Introducing shellshock, climb the tower of power.
[Tags]
Helldivers 2, balance, game balance, helldivers 2 game balance, arrowhead, HD2, hd2, strategems, helldivers 2 gamplay.
[ Chapter Stamps ]
0:00 - 1:02 | Intro
1:02 - 3:47 | Players, devs and conflicting ideas.
3:47 - 8:42 | Preample squared, threats, obstacles and framework.
8:43 - 11:43 | Left 4 Dead 2 in my helldivers 2 video?
11:43 - 15:50 | The Problem
15:51 - 16:15 | Hyperbolic Statement
16:15 - 19:01 | Spear, Recoilless and the Impaler conundrum
19:01 - 22:10 | Proposed Solution 1: Swarm
22:10 - 25:04 | Solution 2, Stalker changes and lead-in to crux
25:04 - 25:46 | Actual Problem: Its spammy
25:46 - 27:01 | Issues with my Solutions
27:01 - 27:41 | End