Hello Banjo and Kazooie - Banjo-Kazooie Walkthrough Gameplay Part 1

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Banjo-Kazooie is a platform video game developed by Rare and originally released for the Nintendo 64 console in 1998. It is the first game in the Banjo-Kazooie series and follows the story of a bear, Banjo, and a bird, Kazooie, as they try to stop the witch Gruntilda, who intends to steal the beauty of Banjo's younger sister, Tooty, for herself. The game features nine nonlinear worlds where the player must use Banjo and Kazooie's wide range of abilities to gather items and progress through the story. It features challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents.

Originally conceived as an adventure game named Dream for the Super Nintendo Entertainment System, Banjo-Kazooie was designed to appeal to players of all ages in a similar vein to Walt Disney Animation Studios films. The game was a critical and commercial success, selling nearly two million copies in the United States. It was praised for its detailed graphics, dynamic soundtrack, and intricate level design, with many reviews comparing it favorably to Super Mario 64. In 1999, it received two awards from the Academy of Interactive Arts & Sciences: Console Action Game of the Year and Outstanding Achievement in Art/Graphics.

Banjo-Kazooie was followed by a sequel, Banjo-Tooie, in 2000. The game was remastered for the Xbox 360 in 2008 and included in the Rare Replay compilation for Xbox One in 2015. It will be added to the Nintendo Switch Online library of Nintendo 64 games in January 2022, marking its first re-release on a Nintendo console.

Banjo-Kazooie is a single-player platform game where the player controls the protagonists Banjo and Kazooie from a third-person perspective. The game features nine three-dimensional worlds where the player must gather musical notes and jigsaw pieces, called Jiggies, to progress. The player travels from one world to another through Gruntilda's Lair, a region that acts as the game's central overworld. Jiggies allow the player to complete jigsaw puzzles which open doors to new worlds, while musical notes allow the player to access new sections of the overworld. Like Super Mario 64, Banjo-Kazooie is very open and allows the player to collect Jiggies and musical notes in a nonlinear order. It is also possible to complete certain worlds out of order, assuming the player has enough Jiggies and musical notes to reach a world earlier than intended.

Each world is composed of a number of challenges that involve solving puzzles, jumping over obstacles, gathering objects, and defeating opponents. The game features action-adventure elements, and the player must often interact with non-player characters and help them. It is also possible to increase Banjo and Kazooie's health bar by collecting empty honeycomb pieces throughout the game. Banjo and Kazooie can perform many abilities, such as jumping, climbing, swimming, flying, and rolling into enemies. These are gradually learned by finding their friend, Bottles the mole, throughout the game. Some abilities require specific items to be performed. For instance, red feathers allow Banjo and Kazooie to fly, while gold feathers protect them from damage. Some items allow the pair to gain temporary abilities. For instance, the Turbo Trainer shoes provide a speed burst used to reach a destination on time. Additionally, found in each world are small creatures called Jinjos that, upon collection of the entire world's population, grant the duo a Jiggy.

Banjo and Kazooie are occasionally aided by their friend Mumbo Jumbo, a shaman who can use magical powers to transform them into several creatures. These include a termite, an alligator, a walrus, a pumpkin, and a honey bee. Creatures have their own abilities and allow the player to access otherwise inaccessible challenges. Before a transformation process is allowed, the player must find a required number of "Mumbo Tokens" in the worlds. By finding a spell book called Cheato in the game's overworld, the player may also unlock secret codes that increase the capacity of Banjo and Kazooie's item inventory.

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- Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay







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