Hero Chronicle: Project Olympus | Part 9 (English Patch)

Hero Chronicle: Project Olympus | Part 9 (English Patch)

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I enter the dungeon right away from last part. This area has upgraded enemies, but they are still pretty weak to compensate for you just having one party member. You can get some equipment for Amuro in this dungeon but you should already have better stuff equipped by now. I did and I've only done a total of maybe 15 minutes of excess grinding.

5:33 - Boss Battle #14: Black Tri-Stars (Gaia, Ortega, Mash)

We fight these three again, who haven't really changed from last time. AoE attacks will get you the most bang for your buck with TP usage. An attack being AoE doesn't necessarily make it weaker, so you're probably better off attacking them all than focusing on a single one.

After that, we'll get the Nu Gundam from inside a chest in the house. Upon doing so, Amuro will automatically equip it. Nu Gundam has a different Special list, most of which we have to level up to unlock, and it also has a new unique ability. The unique ability replaces Aim with Funnel, an AoE beam type attack that comes in handy when fighting random encounters.

After that, we'll get into a fight against some Zssa III's that M'Quve sends after us. He sends a few wave of them at us. After the first wave, we have Masaki join our party. Masaki is a level 27 character that hits like a truck and can easily take out this whole platoon by himself. Masaki sticks with us until we return to Dakar, which isn't long, but you could grind pretty easily with him if you really wanted. His unique ability is Familiars, which has his familiars do an AoE attack against all the enemies.

21:18 - Dan's Part

Now we play as Dan. Personally, I found this to be the most unenjoyable part of the game because Dan is really only good for healing at this point in the game. The enemies he fights also have a tendency to absorb his Special attacks and some of them retreat, so you miss out on EXP.

Taro - Our next party member is Kotaro Higurashi, who is referred to as Taro for most of the game. Fittingly he is Ultraman Taro. He has Relive Ray, which means we have two healers, so dying is next to impossible. He hits harder than Dan but has less TP and durability. His unique ability is Help which...has either his mother or father tell him to be independent. I used it a few times and it never did anything else. I'm sure it DOES do something else, but with that failure rate, it's not worth whatever it does.

39:25 - Dungeon

54:05 - Boss Battle #15: Bemstar

You can get a free turn or lose a turn against this boss depending on your choice before the battle. I lost one. The most annoying part about this boss is that he absorbs all types of damage your Special moves can deal, so you just have to punch him to death. He also absorbs HP with his regular attacks, so he lives for longer than he has any right to. Annoying boss, but with two Relive Rays and no reason to waste TP on other moves, it has no chance of winning.